News

Article
November 16, 2018

Florence secures three nominations at The Game Awards

The highly awarded Florence by Melbourne based studio Mountains, has secured three nominations at this year's Game Awards.

Article

OPINION: Why I got back into Pokémon Go

How Nintendo’s unlikeliest collaboration caught my attention again, two years after its explosive entrance into the mobile gaming scene.
Article

New travel funding for Western Australian game developers announced

After many years of working without state government support, Western Australian developers have now have their first direct funding program.
Article

Sydney based Revie Studios pulls The Sims competitor “Habs” Kickstarter campaign after raising only $645 towards AU$3.5M goal

Billed as a Sims-killer, Habs by Sydney's Revie Studios fails to attract backers to their now cancelled crowdfunding campaign.
Video

Pixel Sift Plays: Party Crashers with Giant Margarita

Break out the tequila we're playing the recently released Party Crashers with Giant Margarita!
Podcast

Episode 107: Zamfir Dumitru (Dawnblade) & Red Dead Redemption 2's 100 hour work weeks

A mobile Diablo style game? It works better than you think according to Zamfir Dimitru who is working on Dawnlade, a game that is just that.
Article
October 16, 2018

One third of full time game workers earn less than minimum wage according to Game Workers Unite Australia

Making games is difficult and getting paid for it properly is even harder according to new statistics from Game Workers Unite Australia.

Video
October 13, 2018

Pixel Sift Plays: Little Bit Lost with King Tide Studios

Are you afraid of Australian spiders? Well you're going to be way more scared when you're shrunk to their size in Little Bit Lost!

Article

#MIGW2018, Meetups, parties, podcasts, lets plays & more!

We'll be all over Melbourne International Games Week and PAX AUS, it's going to be chock-a-block
Article

One third of full time game workers earn less than minimum wage according to Game Workers Unite Australia

Making games is difficult and getting paid for it properly is even harder according to new statistics from Game Workers Unite Australia.
Podcast

Episode 106: John Robertson (The Dark Room) & participatory culture

John Robertson, comedian and performer joins us this episode as we learn about the Dark Room, his video game adaptation of the YouTube & stage show of the same name, a collaboration with Stirfire Studios.
Article

UPDATE: Pixel Parties Indie Prize Pack Winner & PAX Australia 2018

We announce our Pixel Parties Prize Winner & an update on our where we'll be at PAXAUS 2018!
Article

Memes and Trends, the Post-Post Modern Folktales

The internet comes at you fast take a journey with Mitch and learn why he thinks memes and folklore have more in common than you think.
Video

Pixel Sift Plays: The Gardens Between

Friendship, nostalgia and adventure in The Gardens Between by Melbourne's The Voxel Agents.
Article

Guest Podcast: Party Loaded Episode 145

Mitch doesn't know anything about Spider-Man, but he sure talked about it on Episode #145 of Party Loaded!
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Podcast
October 20, 2018

Episode 107: Zamfir Dumitru (Dawnblade) & Red Dead Redemption 2's 100 hour work weeks

A mobile Diablo style game? It works better than you think according to Zamfir Dimitru who is working on Dawnlade, a game that is just that.

Article
November 3, 2018

Sydney based Revie Studios pulls The Sims competitor “Habs” Kickstarter campaign after raising only $645 towards AU$3.5M goal

Billed as a Sims-killer, Habs by Sydney's Revie Studios fails to attract backers to their now cancelled crowdfunding campaign.

Video
October 31, 2018

Pixel Sift Plays: Party Crashers with Giant Margarita

Break out the tequila we're playing the recently released Party Crashers with Giant Margarita!