News

Video
December 3, 2018

PAXELSIFT 2018: All our videos from the Indie Rising showfloor

Every single video from PAX Australia 2018, our PAXELSIFT series 3, available right here right now.

Article

FIRST PERSON: Fan of the game, or just the marketing?

A lot of spinoff media is just there to help advertise the original games, but Mitch reckons it's just as valid to enjoy spinoff and not care about about the source.
Article

Vote for Pixel Sift in the Australian Games Awards

We're finalists for "Gaming Publication of the Year" at this year's Australian Gaming Awards, and we'd love your support and your vote to make it to the shortlist!
Article

Florence secures three nominations at The Game Awards

The highly awarded Florence by Melbourne based studio Mountains, has secured three nominations at this year's Game Awards.
Video

Pixel Sift Plays: The Warlock of Firetop Mountain

Combine your love of single player adventure books with your love of pushing buttons in PixelSiftPlays The Warlock of Firetop Mountain by Tin Man Games
Article

FIRST PERSON: Why I got back into Pokémon Go

How Nintendo’s unlikeliest collaboration caught my attention again, two years after its explosive entrance into the mobile gaming scene.
Article
November 5, 2018

New travel funding for Western Australian game developers announced

After many years of working without state government support, Western Australian developers have now have their first direct funding program.

Article
November 3, 2018

Sydney based Revie Studios pulls The Sims competitor “Habs” Kickstarter campaign after raising only $645 towards AU$3.5M goal

Billed as a Sims-killer, Habs by Sydney's Revie Studios fails to attract backers to their now cancelled crowdfunding campaign.

Video

Longitude Exhibition: A showcase of indie games from the Asia-Pacific region

There are emerging communities of developers from around the Asia-Pacific, and The Longitude Exhibition is a showcase of some of these games.
Article

New travel funding for Western Australian game developers announced

After many years of working without state government support, Western Australian developers have now have their first direct funding program.
Podcast

Episode 108: Party Sift LIVE at PAX Australia 2018 with Party Loaded

We're teaming up with Party Loaded once again to share some of our favourite parts from PAXAUS 2018!
Video

Pixel Sift Plays: Party Crashers with Giant Margarita

Break out the tequila we're playing the recently released Party Crashers with Giant Margarita!
Podcast

Episode 107: Zamfir Dumitru (Dawnblade) & Red Dead Redemption 2's 100 hour work weeks

A mobile Diablo style game? It works better than you think according to Zamfir Dimitru who is working on Dawnlade, a game that is just that.
Article

#MIGW2018, Meetups, parties, podcasts, lets plays & more!

We'll be all over Melbourne International Games Week and PAX AUS, it's going to be chock-a-block
Article

One third of full time game workers earn less than minimum wage according to Game Workers Unite Australia

Making games is difficult and getting paid for it properly is even harder according to new statistics from Game Workers Unite Australia.
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Article
November 9, 2018

FIRST PERSON: Why I got back into Pokémon Go

How Nintendo’s unlikeliest collaboration caught my attention again, two years after its explosive entrance into the mobile gaming scene.

Article
November 16, 2018

Florence secures three nominations at The Game Awards

The highly awarded Florence by Melbourne based studio Mountains, has secured three nominations at this year's Game Awards.

Video
November 10, 2018

Pixel Sift Plays: The Warlock of Firetop Mountain

Combine your love of single player adventure books with your love of pushing buttons in PixelSiftPlays The Warlock of Firetop Mountain by Tin Man Games