Here is where it all began, the podcast is the core of what we do here at Pixel Sift, where we break down the news, and speak to creatives all over the world about why they create.
Episode 32: Mike Cann (Mr Nibbles Forever), Kerbal Space developer pay claims & games you can’t “win”
Roll on with Perth based Mike Cann, developer of cute runner Mr Nibbes Forever.
Episode 31: Jeremy Eade & Kim-Saskia Risser-Eade (Thwart GEO), the business & consequences of social media, the Australian Senate gaming inquiry
Making games from the red heart of Western Australia, Jez and Kim from Outback Pixels left their day jobs to make games full time.
Episode 30: Wade K. Savage (Skourge Legacy), rumours + fact checking, and CSGO community challenges
Toys, nostalgia and retro games, that's the goal with Skourge Legacy by director Wade K. Savage. Wade rose to fame with fan film Fallout: Lanius
Episode 29: Colton Onderwater (Super Salmon Migration), Dev work vs life & publisher vertical integration
Colton Onderwater joins us this week to share his brand new game Super Salmon Migration an endless swimmer for iOS and Android
Episode 28: Jason Imms (TasGDS), nostalgia in demand & the future of games journalism
Jason Imms, journalist and founder of the Tasmanian Game Development Society joins us to talk all about the tassie game dev scene.
Episode 27: Megan Summers (Damsel), mods: copyright + creativity & “no-grind” games
Jump into a saturday morning cartoon with Damsel by Queensland's Screwtape Studios and Megan Summers joins us this week to talk all about it.
Episode 26: Live at Oz-Comic Con 2016: Linear vs Non-linear story telling, Fan feedback + controversy, communicating in games
Listen to our first live episode live at Perth's OzComicCon 2016!
Episode 25: Dan Clayton (Blockpocalypse), game emulation and piracy + DRM.
Jump ever higher in this platformer at the end of the world in Blockpocalypse by Dime Studios! Dan Clayton joins us this week to talk all about his local multiplayer party game.
Episode 24: Matt Comi (Space Age), Cross-platform multiplayer & ownership of digital goods
Matt Comi works with a team spread throughout the world at Big Bucket software and joins us this week to talk about his newest game Space Age, a retro inspired point and click
Episode 23: Oscar Brittain (World’s Fastest Pizza), the UWP backlash & Launch hiccups
Oscar Brittain Fremantle native, joins us to talk about his brand new game World's Fast Pizza chockablock with western australia references.
Episode 22: Robert Bruce & Chris Parkin (The future of VR), spiritual successors, and cash for reviews 💵➡️🎮👍
What does the future hold for virtual reality? Two developers making projects for VR join us this week, Robert Bruce of Immersia VR and Chris Parkin of Offpeak Games look into their virtual crystal balls.
Episode 21: Louis Roots, Sof Mather & Kate Raynes-Goldie (LEVEL ONE Co-Working space), re-release double standards & learning to play games
Game development in Western Australia has a brand new home with the opening of LEVEL ONE a collaboration with SK Games and FTI.
Episode 20: Fabian Malabello (The Otherworld Agency) & “good” bad games
Music can make or break a game and Fabian Malabello joins us this week to talk all about his work with The Otherworld Agency.
Episode 19: Nick McDonnell (Screencheat), Obsessive game collectors & game “award baiting”
Nick McDonnell of Melbourne's Samurai Punk joins us this week to talk all about his game Screencheat, where split-screen cheating is the name of the game.
Episode 18: Global Game Jam Perth & game implosions and failures 🎮 ➕ 🐜
Can you make a game in 48 hours? We went down and spoke to the challengers at the Perth Global Game Jam 2016
Episode 17: Joshua Meadows (GX Australia), RTXAU recap and the cost of gaming
Joshua Meadows is bringing popular LGBTIQ convention GX to Australia and joins us to tell us all about their crowdfunding campaign.
Episode 16: Lisa Rye & Brendan Ragan (Freedom Fall), Gambling in eSports, Musicians making games
You've been locked in a tower by a princess and you've got to use your skills to drop through layers of traps in Stirfire's Freedom Fall.
Episode 15: Aranda Morrison & Mark Mennell (Square Heroes), Game Clones & Games and the Law
Float through arenas as cartoon cubes with guns in Square Heroes by Gnomic Studios. Aranda and Mark join us this week to talk all about making their game.
Episode 14: Chris Parkin (Valiant), Activision buys MLG, and our 2015 year in review
Jump into the saddle in VR in medieval dueling game Valiant by Offpeak Games!
Episode 13: Drew Morrow (Defect SDK), Companion apps & toys & movie tie-in games
Drew Morrow of Melbourne's Three Phase Interactive joins us this week to talk about his spaceship building game Defect SDK.
Episode 12: Drugs in Gaming, PSX recap, and reimaging game modes
What happens when people push it too far when gaming and use substances to keep going.
Episode 11: Trent Kusters (Armello): Kickstarting & building a digital boardgame & managing hype
How do you make a digital board game that wokrs on Console? Trent Kusters of League of Geeks joins us to talk all about Kickstarting the game and building to player expectations.
Episode 10: Kai Ashford-Hatherly (Bellus Mortem), Toxic Online players &Perth Games Festival
Kai Ashford-Hatherly joins us this week to talk about his new game Bellus Mortem as well, and we speak to Jon Hayward and Jess Watson of the Perth Games Festival in this double interview episode!
Episode 9: Ads in Games, Alternate Reality Games & Backwards compatibility
Ads exist in the real world, but why haven't they made much of an impression in games? We also talk about ARGs and backwards compatibility trends.
Episode 8: Dione & Keegan (1UP Gaming Marathon) "Crowd" Multiplayer & Gaming Urban Legends
Spending hours playing games with friends to raise money for charity, that's what Dione and Keegan of 1Up Gaming Marathon have been doing now for years, and they join us this week.
Episode 7: Paul Turbett (Starhammer: The Vanguard Prophecy) King purchased, 2015 PAXAUS GCAP recap
Paul Turbett of Perth's Black Lab Games joins us this week to talk all about his tactical space game Starhammer: The Vanguard Prophecy!
Episode 6: Seasonal Events, Self identity in games, and fan backlash
Is gaming the reason for the season for you? We talk all about seasonal events in Destiny and other games and when developers introduce microtransactions after promising not to.
Episode 5: Liam Hunt & Sam Zeid (Bramblelash), Episodic content & glitching out
Sam Zeid and Liam Hunt of Perth's ByteSprite Games are our first guests on the podcast and they've been working on spritely multplayer game Bramblelash!
Episode 4: Split-screen multiplayer, Remakes & Remasters, and storytelling in games
The days of the splitscreen multiplayer game might be numbered with Halo 5, a series that traditionally championed split-screen, dropping it from the game.
Episode 3: SAG-AFTRA Strike and eSport Unions, DLC subscriptions, & Twisted Pixel leaving Microsoft
We've got an update on the SAG-AFTRA voice actor strike and esports players creating unions, we talk about how DLC has changed over the years and Twisted Pixel leaving Microsoft.
Episode 2: Alpha & Beta Expectations, Should you pre-order, and #Performancematters
This week join us as we talk all about #performancematters the video game voice actors strike and how it'll impact upcoming games. We're also talking about player expectations when it comes to playable alphas and betas as well as whether or not you should pre-order.
Episode 1: Old School replays, Destiny Year Two, eSports, and Video game adaptations
It's the very first episode of Pixel Sift (cough High Score) and we try this whole video game podcast thing on for size!