Podcasts

Here is where it all began, the podcast is the core of what we do here at Pixel Sift, where we break down the news, and speak to creatives all over the world about why they create.

September 13, 2020

Episode 154: Tali Faulkner (Umurangi Generation)

Grab your camera and document the end of world in Umurangi Generation

September 8, 2020

Mainstream Episode 17: Fall Guys & The Last Campfire

Helping lost souls in The Last Campfire and jumping rolling and striving for that crown in Fall Guys.

September 1, 2020

Episode 153: Paul Kopetko (Boomerang Fu)

It's a food fight to the death in Boomerang Fu a local multiplayer brawler for six players on Switch, Xbox One and Steam.

August 21, 2020

Aussie scientists use Minecraft to build a replica gravitational wave observatory for National Science Week

And you can visit LIGO in Minecraft yourself to learn about the physics of gravitational waves.

August 17, 2020

Episode 152: Ashleigh Starmer-Lee (Crossy Road Castle)

Crossy Road Castle is the sequel to one of the biggest Australian games ever made and Lead Artist Ashleigh Starmer-Lee brought the colourful characters from the first game to the new multiplayer platformer.

August 8, 2020

Episode 151: Julian Ball (Len's Island)

Build, fight, farm and explore in Len's Island by Flow Studio

August 4, 2020

Mainstream Episode 16: Ghost of Tsushima & Ooblets

Spring stealthily from rooftops in Ghost of Tsushima, and make pals with heaps of cute dancing critters in Ooblets

July 23, 2020

Daniel Harrison has found balance and a strong support network

Learning to externalise worries and seeking support is how you survive online according to YouTuber Daniel Harrison.

July 20, 2020

Episode 150: Matt Ditton (Shooty Skies Overdrive)

Matt Ditton on converting mobile "shoot em up" Shooty Skies into a VR experience in Shooty Skies Overdrive

June 30, 2020

Mainstream Episode 15: The Last of Us Part II & No Straight Roads

Dan experiences the emotional and dark story in The Last of Us Part II and Gianni uses the power of rock to take down the Man in No Straight Roads.

June 27, 2020

Episode 149: Daniel Hindes (Wildfire)

Everything burns is a motto and a challenge to the player in Wildfire by Sneaky Bastards.

June 15, 2020

Episode 148: Ben Chandler (Nighthawks)

Seize the night by its throat in this modern vampire roleplaying game by Wadjet Eye Games.

June 10, 2020

Mainstream Episode 14: Minecraft Dungeons & Ring Fit Adventure

Gianni defeats the Arch-Illager in Minecraft Dungeons, and Viv works her way through the reps in Ring Fit Adventure

May 30, 2020

Episode 147: Christopher Galea (Brimstone Brawlers) & Hacking in Single Player Games

Head into a a dark Victorian era battleground in Brimstone Brawlers by Ategig.

May 24, 2020

Mainstream Episode 13: XCOM Chimera Squad & Gears Tactics

Get a new top down perspective on the beloved Gears of War series in Gears Tactics & XCOM: Chimera Squad mixes up the tactical experience in a surprising new take.

May 16, 2020

Episode 146: Brendan Watts (Fledgling Heroes) & who protects the history of games?

Get ready to spread your wings and take flight in the side-scrolling adventure Fledgling Heroes by Subtle Boom.

May 8, 2020

Mainstream Episode 12: Persona 5 Royal & Fallout 76 Wastelanders

Put on your mask and fight for your freedom in Persona 5 Royal, and sometimes war actually does change in Fallout 76 Wastelanders.

May 2, 2020

Episode 145: Ash Ringrose (Moving Out) & Keeping games going after launch

Grab your mates and get ready to move in chaotic multiplayer game Moving Out by SMG Studio.

April 23, 2020

Jordan Mays "Elfishguy" & Brandon Langiano "Raven" on how to level up to competitive esports

Do you want to play games professionally? Elfishguy and Raven can give you some pointers on how to make it in esports

April 18, 2020

Episode 144: Ben Chevalier (Butter Royale) & The myth of the lone gamer

Have the food fight of your life in the family friendly Butter Royale by Singapore's Mighty Bear Games.

April 13, 2020

Mainstream Episode 11: Final Fantasy VII Remake & My Friend Pedro

Equip your materia and head into battle with Adam and chat to a banana with guns akimbo with Gianni in Mainstream Episode 11!

April 5, 2020

Episode 143: Theo Kipen (Kana Quest) & franchises back from the dead

Take your very first steps into learning Japanese with Kana Quest!

March 24, 2020

Mainstream Episode 10: Doom Eternal & Animal Crossing New Horizons

Adam has been ripping and also tearing in Doom Eternal and Gianni has been chilling out in an island paradise in Animal Crossing New Horizons

March 21, 2020

Episode 142: Ron Curry (IGEA) & Developers pull games from GeForce Now

Ron Curry CEO of Australian games industry peak body IGEA shares why they've merged with Game developer organisation GDAA

March 6, 2020

Mainstream Episode 9: Crossy Road Castle & Rainbow Six Siege

Sarah is picking the right operator for the job in Rainbow Six Siege, and Gianni is climbing higher and higher in Crossy Road Castle

February 29, 2020

Episode 141: Josh Sacco (Nom Nom Apocalypse) & COVID-19 virus impact on the games industry

"Hey have your seen a sandwich that could take a bite out of you?"

February 21, 2020

Mainstream Episode 8: Two Point Hospital & Super Smash Bros Ultimate

Viv is trying to keep at least some patients alive in Two Point Hospital, and Mitch keeps missing those frames in Super Smash Bros Ultimate.

February 15, 2020

Episode 140: Callum Harrington (Warhammer Underworlds: Online) & The end of Flash

Callum Harrington talks about meeting player expectation in a franchise with a lot of history in Warhammer Underworlds: Online

February 9, 2020

Mainstream Episode 7: Dirty Bomb & Left 4 Dead 2

Sarah is pushing the generators in Dirty Bomb and Daniel has a keen ear out for witches in Left 4 Dead 2.

February 3, 2020

Episode 139: Kris Antoni (Coffee Talk) & the future of E3

Sit down, put the kettle on, as Kris Antoni of Indonesia's Toge Productions shares how narrative visual novel Coffee Talk was made.

January 30, 2020

Mainstream Episode 6: Temtem & Monster Hunter World: Iceborne

Gianni journeys into a new world of monster collecting in Temtem, and Adam is watching the patterns to take down giant beasts in Monster Hunter World: Iceborne

January 18, 2020

Episode 138: Michael Wentworth-Bell & Nick Acciarito (Espire 1 VR Operative) & the #gamedevsforfireys campaign

Michael and Nick from Melbourne's Digital Lode share the challenges and victories of making VR spy game Espire 1: VR Operative.

January 9, 2020

Mainstream Episode 5: The Witcher 3: Wild Hunt & Pico Tanks

Scott is following the Witcher around like Jaskier, and Mitch commands a cute little tank in Pico Tanks

December 19, 2019

Mainstream Episode 4: Star Wars: Jedi Fallen Order & Halo Reach (Halo Master Chief Collection)

Adam visits a galaxy far far away in Star Wars: Jedi Fallen Order, and Gianni finishes the fight in Halo: Reach.

December 14, 2019

Episode 137: Shawn Toh (BattleSky Brigade: Harpooner) & gaming franchises forever

Battle your way through the sky then reel in your loot in BattleSky Brigade: Harpooner!

December 6, 2019

Mainstream Episode 3: Metro 2033 Redux & Borderlands 3

Daniel heads to Russia in the newly shiny Metro 2033 Redux & Mitch finally gets round to trying Borderlands 3.

November 30, 2019

Episode 136: Dan Golding (Untitled Goose Game Composer & Video Game Academic)

Dan Golding knows a lot about the craft of making music for video games, such as his work on Untitled Goose Game and how we identify personally as players of games.

November 26, 2019

Introducing MAINSTREAM: a brand new podcast from Pixel Sift

What has been happening in the world of triple A games, blockbusters and those cheeky indie smash hits? Join us for our brand new podcast, Mainstream.

November 21, 2019

Mainstream Episode 2: Pokémon Shield & The Outer Worlds

Gianni tries to catch them all again in Pokémon Shield, and Adam heads out in search of adventure in The Outer Worlds

November 15, 2019

Episode 135: Matt Trobbiani (Wrestledunk Sports) & Pokémon's impossible legacy

Wrestling, Vollyball and Fencing in Wrestledunk Sports, their first game after smash hit Hacknet from Adelaide's Team Fractal Alligator!

November 7, 2019

Mainstream Episode 1: Sayonara Wild Hearts & L.A. Noire

Daniel has dug back into LA Noire, and Gianni has been playing Sayonara Wild Hearts!

November 3, 2019

Episode 134: Muhammad Hanif Bin Ghazali & Tan Kang Soon (Songbird Symphony) & is GDC out of reach?

Rhythm, Platforming and One Small Birb in Songbird Symphony by Singapore's Joysteak Studios

October 19, 2019

Episode 133: Party Sift 3 LIVE at PAX Australia 2019 with Party Loaded

Pins, lines and heaps of amazing video games, this is Party Sift 3 our Western Australian collaborative episode with Party Loaded.

October 5, 2019

Episode 132: Josh Tatangelo & Alex Perrin (Heavenly Bodies) & NFSA adds videogames to national archive

Hurtle through space in as you work with your cosmonaut partner to solve problems on you spacecraft in Heavenly Bodies

September 23, 2019

Episode 131: Maize Wallin & Jason Bakker (Wayward Strand) & Is Kickstarter busting union efforts?

A story set in a floating hospital ship in 1970s rural victoria, Wayward Strand is a game that's all about empathy.

September 7, 2019

Episode 130: Thomas Janson (Death Hall) & why wishlisting matters

Thomas Janson shares his PAX AUS indie showcase winning game Death Hall. I feel like this might be dangerous...

August 24, 2019

Episode 129: Jay Armstrong (Never Give Up) & the days are numbered for random loot boxes

MASOCORE! That's the genre for Massive Monster's new game Never Give Up!

August 8, 2019

Episode 128: Adventures in Interactive Writing - Live at XR:WA

How do you write a narrative when your audience can change the way they experience it? Recorded live at XR:WA 2019

July 27, 2019

Episode 127: Paul Jakovich (Pico Tanks) & IGEA's "Power of Games" Report

Team up with friends and battle it out in the cute Pico Tanks by Melbourne's Panda Arcade.

July 12, 2019

Episode 126: Ellie Balson (Crime Scene Finvestigation) & indie devs petition G2A

Ellie Balson designs games from an artist's perspective, making quirky and charming adventure games.

July 4, 2019

Episode 125: Anthony Sweet, Cabalia & Pika Pi (How do you keep creating? Live at Supanova Perth)

Recorded live at Supanova Perth 2019, how do some of your favourite creators keep creating?

June 28, 2019

Episode 124: Leon Zawada & Simon Rance (Amid Evil) & the future of gaming is a subscription

What happens if you try to make the perfect 90s shooter with modern technology? Leon & Simon from Indefatigable tried to do just that with their game Amid Evil

June 15, 2019

Episode 123: Kate Raynes-Goldie & Sof Mather (XR:WA Festival) & have indie games stagnated?

Western Australia gets its very on interactive media festival with XR:WA, Kate Raynes-Goldie & Sof Mather are here to break it down.

May 31, 2019

Episode 122: Dean Walshe (Void Bastards) & controversy and excitement for Play Date

It's stylish, its tactical, it feels like you're inside a very dangerous comic book, it's Void Bastards by Canberra's Blue Manchu!

May 17, 2019

Episode 121 Greg Dziemidowicz (VR Regatta) & the return of the Australian Interactive Games Fund

Feel the thrills of tearing through the waves and sea without ever leaving the shore in VR Regatta by Melbourne's MarineVerse.

May 4, 2019

Episode 120: Hamish Wagstaff (Double Shot) & two very different approaches to crunch

Head back to a past that never was in Double Shot, an 1980s inspired neon cyberpunk VR bartending shooter.

April 22, 2019

Episode 119: Neil Rennison (Table of Tales) & Neil's storied career in games

Jump inside the gameboard with Tin Man Games' Table of Tales: The Crooked Crown a Playstation VR tabletop game.

April 12, 2019

Episode 118: Katie Stegs (Critter Clash) & should all games have an easy mode?

How do you turn the ship from marketing & consulting company to full time game developer? Katie Stegs and the team at Lumi Interactive know how.

March 23, 2019

Episode 117: Matt Sanderson (Mars Underground) & parents spending 34% more on games than last year

What do you get when you combine Earthbound, Monkey Island and Groundhog Day? Mars Underground, a timelooping retro adventure.

March 8, 2019

Episode 116: Owain Bolt (Dismantle: Contruct Carnage) & game developer job losses around the world

Can you survive in this multiplayer brawler, where every part of your body can be knocked off?

February 22, 2019

Episode 115: Ian MacLarty (JUMPGRID) & working as a solo developer

It's fast, frantic and a little bit hypnotic, join us as we learn how Ian MacLarty developed his new space action game JUMPGRID!

February 8, 2019

Episode 114: Aidan McKeown (Paperville Panic) & More than One Way to Launch a Game

Fight fires and more in a town where EVERYTHING burns in Paperville Panic!

January 25, 2019

Episode 113: Daniel Elston (Guile & Glory: Firstborn) & Hbomberguys massive marathon for Mermaids UK

Tactical strategy game Guile & Glory: Firstborn is the first project for Melbourne based Elston Studios and it's built on a love of tactical and tabletop games.

January 11, 2019

Episode 112: Brigitta Rena (She and the Light Bearer) & the Great Server Divide

She and the Light Bearer is a storybook tale filled with Indonesian plants, history and culture from Surabaya based Mojiken Studio

December 14, 2018

Episode 111: Ellen Jurik (Storm Boy: The Game) & Epic's store changes the game

Ellen Jurik of Sydney's Blowfish Studios shares their adaptation of the classic children's novel Storm Boy.

December 1, 2018

Episode 110: Clinton McCleary (Infliction) & the Australian Senate loot box inquiry

Clinton McCleary's first game Infliction isn't for the faint of heart, but it's definitely a powerful piece of horror storytelling.

November 16, 2018

Episode 109 Greg Louden (STONE) & Obsidian and inXile - from indie to Acquired

STONE: Is this the first Ozploitation game? Greg Louden of Convict Games thinks so.

November 2, 2018

Episode 108: Party Sift 2 LIVE at PAX Australia 2018 with Party Loaded

We're teaming up with Party Loaded once again to share some of our favourite parts from PAXAUS 2018!

October 20, 2018

Episode 107: Zamfir Dumitru (Dawnblade) & Red Dead Redemption 2's 100 hour work weeks

A mobile Diablo style game? It works better than you think according to Zamfir Dimitru who is working on Dawnlade, a game that is just that.

October 5, 2018

Episode 106: John Robertson (The Dark Room) & participatory culture

John Robertson, comedian and performer joins us this episode as we learn about the Dark Room, his video game adaptation of the YouTube & stage show of the same name, a collaboration with Stirfire Studios.

September 22, 2018

Episode 105: Locky Betts & Jeff Hayes (Torque Drift) & in game licencing of real products

Jeff and Locky from Grease Monkey Games take us on a ride with Torque Drift, their mobile competitive drift game.

September 7, 2018

Episode 104: James Koehne & Daniel Spiteri (Hunt 'n Sneak) & crazy lengths to unlock in-game content

Daniel & James from Melbourne's Pixel Engineers join us to share Hunt 'N Sneak their asymetric local multiplayer game of light and shadow.

August 24, 2018

Episode 103: Aladar Apponyi (Eatvolve) & Audiences make gaming better

Chomp your way to the top in Eatvolve by Melbourne's Aladar Apponyi, and how hard games with an audience are better than hard games on their own.

August 10, 2018

Episode 102: Sean Simon (Snake Time) & a launcher for every game

What if snake was a turn based puzzle game with time travel? Well now it is with Those Six Faces AKA Sean Simon's Snake Time!

July 27, 2018

Episode 101: David Lloyd (Regular Human Basketball) & Pre-Order Game Changer

Climb into your giant robot for a normal game of basketball just like humans always do in "Regular Human Basketball" by Melbourne's Powerhoof!

July 14, 2018

Episode 100: Tim Colwill (Point & Clickbait + Game Workers Unite)

Tim Colwill joins us to talk about how writing satire for his comedy games site Point &Clickbait, and working as a union organiser for Game Workers Unite Australia, both aim to get us to demand a better games industry.

June 22, 2018

Episode 99: Abi Rahmani (Project Wingman) & Sony's "Epic" Fortnite Lockout

Take to the skies with Abi Rahmani as your co-pilot, as we jump into the cockpit of Project Wingman made in Perth, Western Australia.

June 8, 2018

Episode 98: Matt Kelly (Molemen Must Die!) & Valve opts out of moderation on Steam

The president is mad about something and he's gone for the nuclear option, luckily Matt Kelly is here from Mokomoto to talk us through it.

May 25, 2018

Episode 97: Justin Ng (Muffled Warfare & Stifled) & Fortnite's $100,000,000 tournament fund

What you can't see might just kill you, Justin Ng of Singaporean developer Gattai Games is our guest this week as we learn about his echolocation style first person games Muffled Warfare and Stifled.

May 11, 2018

Episode 96: Ian MacLarty (Dissembler) & the curse of mobile gaming timers

Ian MacLarty makes small fascinating experiential games, and he's here this week to share his puzzle game Dissembler.

April 27, 2018

Episode 95: Nick McDonnell (The American Dream) & are games are too long?

A gun in every hand, bullets for any and all situations. Nick McDonnell of Samurai Punk takes us on a journey to "The American Dream"

April 13, 2018

Episode 94: Mike Blackney (Dead Static Drive) & cheating in games

It's described as Grand Theft Cthulhu by its creator and we're digging it. Come for a cruise down the highway with our guest Mike Blackney and keep an eye out for monsters.

March 30, 2018

Episode 93: Lachlan Juzva (Nova Flow) & Game developer unionisation

Jump through a geometric world at breakneck speed in Nova Flow a speedrunning platformer from Melbourne's Wrecked Angle Studios.

March 16, 2018

Episode 92: Tim Bermanseder (Witch Thief) & archiving extinct online games

It all started with a Witch, Tim Bermanseder of Cardboard Keep shares with us his upcoming magical bullet (spell?) hell game Witch Thief!

March 2, 2018

Episode 91: Ally McLean (RUMU) & The Working Lunch mentorship program

Lovable robots of the near future just trying to find a place in this world. Listen to our conversation with Ally McLean of Robot House as we discuss RUMU and "The Working Lunch"

February 17, 2018

Episode 90: Nico King (Rainbow Reef) & Facebook pivots to game streaming

Build a beautiful underwater garden and learn more about our precious reefs in Rainbow Reef by Chaos Theory Games.

February 3, 2018

Episode 89: Matthew Clark (The Gardens Between) & the Aus Senate inquiry into game development

Take a journey with Arina and Frendt as the explore surreal nostalgic worlds in The Gardens Between!

January 19, 2018

Episode 88: Roman Maksymyschyn (Hyper Jam) & esports leagues, and partnership with traditional sport

Strap into your DeLorean we're heading to the neo soaked retro eighties inspired streets of Hyper Jam with Roman Maksymyschyn of Melbourne's Bit Dragon.

January 5, 2018

Episode 87: Morgan Jaffit (Hand of Fate 2) & couch co-op games don't sell

Combining RPG, Tabletop and action elements Hand of Fate 2 builds on what Morgan Jaffit and the team at Defiant Development achieved when creating the original game.

December 24, 2017

Episode 86: Live at Perth Games Festival 2017 - Exhibiting your very first game

We're back for another live episode at Perth Games Festival and this year we're speaking with some early career developers from our home state of Western Australia.

December 9, 2017

Episode 85: Travers Dunkinson (HEIST) + Domestic Violence In Games

Travers Dunkinson of Melbourne's Atomizer Games joins us this week to talk all about his stealth cat burglar game, HEIST.

November 26, 2017

Episode 84: Dylan J. Walker (Elden: Path of the Forgotten), lootboxes ruined Battlefront II

Dylan J. Walker, Creative Director and developer from ONERAT GAMES joins us this week.

November 11, 2017

Episode 83: Ed Orman (City of Brass) + neural networks, AI & gaming

Ed Orman from Uppercut Games joined us to discuss his latest game, City of Brass, a Rogue-lite FPS that pays tribute to the Arabian Knights tale of the same name.

November 3, 2017

Episode 82: Pixel Sift & Party Loaded live from PAX Australia

We hit the floor of PAXAUS 2017 to record a special collaborative episode with fellow Perth podcasters, Party Loaded!

October 15, 2017

Episode 81: Simon Boxer (Bounce House) & Loot Boxes and Crates: Games as a service

Simon Boxer of Twice Different joins us this week to talk about making his brand new mobile game, Bounce House, a colourful endless runner style side scroller.

September 30, 2017

Episode 80: Peter Curry (Mini Metro), Sony holding back on cross platform play & gaming skill elitism and toxicity

We sit down with Peter Curry, a Programmer & Designer from Dinosaur Polo Club, developers of Mini Metro. Mini Metro is a subway planning puzzle game, that puts the fun in fundamental transport logistics, with a great procedurally generated soundtrack and a fantastic minimalist design.

September 16, 2017

Episode 79: Michael Chu (Projection) & should reviewers be good at games?

Michael Chu of Sydney’s Shadowplay Studios joined us to discuss his upcoming game Projection, being selected for the PAX Australia Indie Showcase, and rebuilding from scratch.

September 2, 2017

Episode 78: Jak Gem & Matthew Sear (Collateral Damage) & indie dev steam pricing is too low

Collateral Damage is a multiplayer area brawler featuring a cast of unique characters and diverse fighting styles and Perth’s very own Matthew Sears and Jak Gem from Artisans Games joined us this week.

August 18, 2017

Episode 77: Interview with Christy Dena (Crafting Intangibles Event) & Remakes over risky new IPs?

Christy Dena a writer, designer and director at Universe Creation 101 joined us to talk about her online event “Crafting Intangibles“, a free online interactive writing event which you can watch online now.