Podcasts

Here is where it all began, the podcast is the core of what we do here at Pixel Sift, where we break down the news, and speak to creatives all over the world about why they create.

December 14, 2019

Episode 137: Shawn Toh (BattleSky Brigade: Harpooner) & gaming franchises forever

Battle your way through the sky then reel in your loot in BattleSky Brigade: Harpooner!

December 6, 2019

Mainstream Episode 3: Metro 2033 Redux & Borderlands 3

Daniel heads to Russia in the newly shiny Metro 2033 Redux & Mitch finally gets round to trying Borderlands 3.

November 30, 2019

Episode 136: Dan Golding (Untitled Goose Game Composer & Video Game Academic)

Dan Golding knows a lot about the craft of making music for video games, such as his work on Untitled Goose Game and how we identify personally as players of games.

November 26, 2019

Introducing MAINSTREAM: a brand new podcast from Pixel Sift

What has been happening in the world of triple A games, blockbusters and those cheeky indie smash hits? Join us for our brand new podcast, Mainstream.

November 21, 2019

Mainstream Episode 2: Pokémon Shield & The Outer Worlds

Gianni tries to catch them all again in Pokémon Shield, and Adam heads out in search of adventure in The Outer Worlds

November 15, 2019

Episode 135: Matt Trobbiani (Wrestledunk Sports) & Pokémon's impossible legacy

Wrestling, Vollyball and Fencing in Wrestledunk Sports, their first game after smash hit Hacknet from Adelaide's Team Fractal Alligator!

November 7, 2019

Mainstream Episode 1: Sayonara Wild Hearts & L.A. Noire

Daniel has dug back into LA Noire, and Gianni has been playing Sayonara Wild Hearts!

November 3, 2019

Episode 134: Muhammad Hanif Bin Ghazali & Tan Kang Soon (Songbird Symphony) & is GDC out of reach?

Rhythm, Platforming and One Small Birb in Songbird Symphony by Singapore's Joysteak Studios

October 19, 2019

Episode 133: Party Sift 3 LIVE at PAX Australia 2019 with Party Loaded

Pins, lines and heaps of amazing video games, this is Party Sift 3 our Western Australian collaborative episode with Party Loaded.

October 5, 2019

Episode 132: Josh Tatangelo & Alex Perrin (Heavenly Bodies) & NFSA adds videogames to national archive

Hurtle through space in as you work with your cosmonaut partner to solve problems on you spacecraft in Heavenly Bodies

September 23, 2019

Episode 131: Maize Wallin & Jason Bakker (Wayward Strand) & Is Kickstarter busting union efforts?

A story set in a floating hospital ship in 1970s rural victoria, Wayward Strand is a game that's all about empathy.

September 7, 2019

Episode 130: Thomas Janson (Death Hall) & why wishlisting matters

Thomas Janson shares his PAX AUS indie showcase winning game Death Hall. I feel like this might be dangerous...

August 24, 2019

Episode 129: Jay Armstrong (Never Give Up) & the days are numbered for random loot boxes

MASOCORE! That's the genre for Massive Monster's new game Never Give Up!

August 8, 2019

Episode 128: Adventures in Interactive Writing - Live at XR:WA

How do you write a narrative when your audience can change the way they experience it? Recorded live at XR:WA 2019

July 27, 2019

Episode 127: Paul Jakovich (Pico Tanks) & IGEA's "Power of Games" Report

Team up with friends and battle it out in the cute Pico Tanks by Melbourne's Panda Arcade.

July 12, 2019

Episode 126: Ellie Balson (Crime Scene Finvestigation) & indie devs petition G2A

Ellie Balson designs games from an artist's perspective, making quirky and charming adventure games.

July 4, 2019

Episode 125: Anthony Sweet, Cabalia & Pika Pi (How do you keep creating? Live at Supanova Perth)

Recorded live at Supanova Perth 2019, how do some of your favourite creators keep creating?

June 28, 2019

Episode 124: Leon Zawada & Simon Rance (Amid Evil) & the future of gaming is a subscription

What happens if you try to make the perfect 90s shooter with modern technology? Leon & Simon from Indefatigable tried to do just that with their game Amid Evil

June 15, 2019

Episode 123: Kate Raynes-Goldie & Sof Mather (XR:WA Festival) & have indie games stagnated?

Western Australia gets its very on interactive media festival with XR:WA, Kate Raynes-Goldie & Sof Mather are here to break it down.

May 31, 2019

Episode 122: Dean Walshe (Void Bastards) & controversy and excitement for Play Date

It's stylish, its tactical, it feels like you're inside a very dangerous comic book, it's Void Bastards by Canberra's Blue Manchu!

May 17, 2019

Episode 121 Greg Dziemidowicz (VR Regatta) & the return of the Australian Interactive Games Fund

Feel the thrills of tearing through the waves and sea without ever leaving the shore in VR Regatta by Melbourne's MarineVerse.

May 4, 2019

Episode 120: Hamish Wagstaff (Double Shot) & two very different approaches to crunch

Head back to a past that never was in Double Shot, an 1980s inspired neon cyberpunk VR bartending shooter.

April 22, 2019

Episode 119: Neil Rennison (Table of Tales) & Neil's storied career in games

Jump inside the gameboard with Tin Man Games' Table of Tales: The Crooked Crown a Playstation VR tabletop game.

April 12, 2019

Episode 118: Katie Stegs (Critter Clash) & should all games have an easy mode?

How do you turn the ship from marketing & consulting company to full time game developer? Katie Stegs and the team at Lumi Interactive know how.

March 23, 2019

Episode 117: Matt Sanderson (Mars Underground) & parents spending 34% more on games than last year

What do you get when you combine Earthbound, Monkey Island and Groundhog Day? Mars Underground, a timelooping retro adventure.

March 8, 2019

Episode 116: Owain Bolt (Dismantle: Contruct Carnage) & game developer job losses around the world

Can you survive in this multiplayer brawler, where every part of your body can be knocked off?

February 22, 2019

Episode 115: Ian MacLarty (JUMPGRID) & working as a solo developer

It's fast, frantic and a little bit hypnotic, join us as we learn how Ian MacLarty developed his new space action game JUMPGRID!

February 8, 2019

Episode 114: Aidan McKeown (Paperville Panic) & More than One Way to Launch a Game

Fight fires and more in a town where EVERYTHING burns in Paperville Panic!

January 25, 2019

Episode 113: Daniel Elston (Guile & Glory: Firstborn) & Hbomberguys massive marathon for Mermaids UK

Tactical strategy game Guile & Glory: Firstborn is the first project for Melbourne based Elston Studios and it's built on a love of tactical and tabletop games.

January 11, 2019

Episode 112: Brigitta Rena (She and the Light Bearer) & the Great Server Divide

She and the Light Bearer is a storybook tale filled with Indonesian plants, history and culture from Surabaya based Mojiken Studio

December 14, 2018

Episode 111: Ellen Jurik (Storm Boy: The Game) & Epic's store changes the game

Ellen Jurik of Sydney's Blowfish Studios shares their adaptation of the classic children's novel Storm Boy.

December 1, 2018

Episode 110: Clinton McCleary (Infliction) & the Australian Senate loot box inquiry

Clinton McCleary's first game Infliction isn't for the faint of heart, but it's definitely a powerful piece of horror storytelling.

November 16, 2018

Episode 109 Greg Louden (STONE) & Obsidian and inXile - from indie to Acquired

STONE: Is this the first Ozploitation game? Greg Louden of Convict Games thinks so.

November 2, 2018

Episode 108: Party Sift 2 LIVE at PAX Australia 2018 with Party Loaded

We're teaming up with Party Loaded once again to share some of our favourite parts from PAXAUS 2018!

October 20, 2018

Episode 107: Zamfir Dumitru (Dawnblade) & Red Dead Redemption 2's 100 hour work weeks

A mobile Diablo style game? It works better than you think according to Zamfir Dimitru who is working on Dawnlade, a game that is just that.

October 5, 2018

Episode 106: John Robertson (The Dark Room) & participatory culture

John Robertson, comedian and performer joins us this episode as we learn about the Dark Room, his video game adaptation of the YouTube & stage show of the same name, a collaboration with Stirfire Studios.

September 22, 2018

Episode 105: Locky Betts & Jeff Hayes (Torque Drift) & in game licencing of real products

Jeff and Locky from Grease Monkey Games take us on a ride with Torque Drift, their mobile competitive drift game.

September 7, 2018

Episode 104: James Koehne & Daniel Spiteri (Hunt 'n Sneak) & crazy lengths to unlock in-game content

Daniel & James from Melbourne's Pixel Engineers join us to share Hunt 'N Sneak their asymetric local multiplayer game of light and shadow.

August 24, 2018

Episode 103: Aladar Apponyi (Eatvolve) & Audiences make gaming better

Chomp your way to the top in Eatvolve by Melbourne's Aladar Apponyi, and how hard games with an audience are better than hard games on their own.

August 10, 2018

Episode 102: Sean Simon (Snake Time) & a launcher for every game

What if snake was a turn based puzzle game with time travel? Well now it is with Those Six Faces AKA Sean Simon's Snake Time!

July 27, 2018

Episode 101 David Lloyd (Regular Human Basketball) & Pre-Order Game Changer

Climb into your giant robot for a normal game of basketball just like humans always do in "Regular Human Basketball" by Melbourne's Powerhoof!

July 14, 2018

Episode 100: Tim Colwill (Point & Clickbait + Game Workers Unite)

Tim Colwill joins us to talk about how writing satire for his comedy games site Point &Clickbait, and working as a union organiser for Game Workers Unite Australia, both aim to get us to demand a better games industry.

June 22, 2018

Episode 99: Abi Rahmani (Project Wingman) & Sony's "Epic" Fortnite Lockout

Take to the skies with Abi Rahmani as your co-pilot, as we jump into the cockpit of Project Wingman made in Perth, Western Australia.

June 8, 2018

Episode 98: Matt Kelly (Molemen Must Die!) & Valve opts out of moderation on Steam

The president is mad about something and he's gone for the nuclear option, luckily Matt Kelly is here from Mokomoto to talk us through it.

May 25, 2018

Episode 97: Justin Ng (Muffled Warfare & Stifled) & Fortnite's $100,000,000 tournament fund

What you can't see might just kill you, Justin Ng of Singaporean developer Gattai Games is our guest this week as we learn about his echolocation style first person games Muffled Warfare and Stifled.

May 11, 2018

Episode 96 Ian MacLarty (Dissembler) & the curse of mobile gaming timers

Ian MacLarty makes small fascinating experiential games, and he's here this week to share his puzzle game Dissembler.

April 27, 2018

Episode 95: Nick McDonnell (The American Dream) & are games are too long?

A gun in every hand, bullets for any and all situations. Nick McDonnell of Samurai Punk takes us on a journey to "The American Dream"

April 13, 2018

Episode 94: Mike Blackney (Dead Static Drive) & cheating in games

It's described as Grand Theft Cthulhu by its creator and we're digging it. Come for a cruise down the highway with our guest Mike Blackney and keep an eye out for monsters.

March 30, 2018

Episode 93: Lachlan Juzva (Nova Flow) & Game developer unionisation

Jump through a geometric world at breakneck speed in Nova Flow a speedrunning platformer from Melbourne's Wrecked Angle Studios.

March 16, 2018

Episode 92: Tim Bermanseder (Witch Thief) & archiving extinct online games

It all started with a Witch, Tim Bermanseder of Cardboard Keep shares with us his upcoming magical bullet (spell?) hell game Witch Thief!

March 2, 2018

Episode 91: Ally McLean (RUMU) & The Working Lunch mentorship program

Lovable robots of the near future just trying to find a place in this world. Listen to our conversation with Ally McLean of Robot House as we discuss RUMU and "The Working Lunch"

February 17, 2018

Episode 90: Nico King (Rainbow Reef) & Facebook pivots to game streaming

Build a beautiful underwater garden and learn more about our precious reefs in Rainbow Reef by Chaos Theory Games.

February 3, 2018

Episode 89: Matthew Clark (The Gardens Between) & the Aus Senate inquiry into game development

Take a journey with Arina and Frendt as the explore surreal nostalgic worlds in The Gardens Between!

January 19, 2018

Episode 88: Roman Maksymyschyn (Hyper Jam) & esports leagues, and partnership with traditional sport

Strap into your DeLorean we're heading to the neo soaked retro eighties inspired streets of Hyper Jam with Roman Maksymyschyn of Melbourne's Bit Dragon.

January 5, 2018

Episode 87: Morgan Jaffit (Hand of Fate 2) & couch co-op games don't sell

Combining RPG, Tabletop and action elements Hand of Fate 2 builds on what Morgan Jaffit and the team at Defiant Development achieved when creating the original game.

December 24, 2017

Episode 86: Live at Perth Games Festival 2017 - Exhibiting your very first game

We're back for another live episode at Perth Games Festival and this year we're speaking with some early career developers from our home state of Western Australia.

December 9, 2017

Episode 85: Travers Dunkinson (HEIST) + Domestic Violence In Games

Travers Dunkinson of Melbourne's Atomizer Games joins us this week to talk all about his stealth cat burglar game, HEIST.

November 26, 2017

Episode 84: Dylan J. Walker (Elden: Path of the Forgotten), lootboxes ruined Battlefront II

Dylan J. Walker, Creative Director and developer from ONERAT GAMES joins us this week.

November 11, 2017

Episode 83: Ed Orman (City of Brass) + neural networks, AI & gaming

Ed Orman from Uppercut Games joined us to discuss his latest game, City of Brass, a Rogue-lite FPS that pays tribute to the Arabian Knights tale of the same name.

November 3, 2017

Episode 82: Pixel Sift & Party Loaded live from PAX Australia

We hit the floor of PAXAUS 2017 to record a special collaborative episode with fellow Perth podcasters, Party Loaded!

October 15, 2017

Episode 81: Simon Boxer (Bounce House) & Loot Boxes and Crates: Games as a service

Simon Boxer of Twice Different joins us this week to talk about making his brand new mobile game, Bounce House, a colourful endless runner style side scroller.

September 30, 2017

Episode 80: Peter Curry (Mini Metro), Sony holding back on cross platform play & gaming skill elitism and toxicity

We sit down with Peter Curry, a Programmer & Designer from Dinosaur Polo Club, developers of Mini Metro. Mini Metro is a subway planning puzzle game, that puts the fun in fundamental transport logistics, with a great procedurally generated soundtrack and a fantastic minimalist design.

September 16, 2017

Episode 79: Michael Chu (Projection) & should reviewers be good at games?

Michael Chu of Sydney’s Shadowplay Studios joined us to discuss his upcoming game Projection, being selected for the PAX Australia Indie Showcase, and rebuilding from scratch.

September 2, 2017

Episode 78: Jak Gem & Matthew Sear (Collateral Damage) & indie dev steam pricing is too low

Collateral Damage is a multiplayer area brawler featuring a cast of unique characters and diverse fighting styles and Perth’s very own Matthew Sears and Jak Gem from Artisans Games joined us this week.

August 18, 2017

Episode 77: Interview with Christy Dena (Crafting Intangibles Event) & Remakes over risky new IPs?

Christy Dena a writer, designer and director at Universe Creation 101 joined us to talk about her online event “Crafting Intangibles“, a free online interactive writing event which you can watch online now.

August 5, 2017

Episode 76: Interview with Ian Gregory (Masquerada: Song & Shadows) & esports on Australian TV

Ian Gregory, Creative Director at Singaporean based Witching Hour Studios, speaks to us this week about his newest project Masquarada: Songs and Shadows.

July 22, 2017

Episode 75: Anthony Sweet & Paul Turbett (Battlestar Galactica Deadlock), Netflix for games, playing as not intended

Paul Turbett and Anthony Sweet from Black Lab Games who are based in Perth talked to us about their latest project Battlestar Galactica Deadlock and we asked what it is like to be responsible for the new game adaptation of one of the most beloved science fiction series ever and how to write a game in an established universe.

July 6, 2017

Episode 74: Joel Styles & Cheryl Vance (Yonder: The Cloudcatcher Chronicles), console marketing & demographics

Cheryl Vance & Joel Styles of Brisbane's Prideful Sloth join us to talk about Yonder: The Cloud Catcher Chronicles their peaceful exploration game.

June 23, 2017

Episode 73: Adric Polkinghorne (Think of the Children), completionism & the end of GTA V mods?

Adric Polkinghorne has to spend a lot of time thinking about how kids can get themselves into strife, and he joins us this week to talk about his new game Think of the Children!

June 10, 2017

Episode 72: Jay Armstrong & Julian Wilton (The Adventure Pals), Steam Direct and right to repair.

International team Massive Monster's Jay Armstrong & Julian Wilton jump on the line to talk about their game The Adventure Pals which has grown out of the flash games of Newgrounds.

May 26, 2017

Episode 71: David Clark (Ori and the Blind Forest), Bad Guy Valve? & You’re playing it wrong

David Clark programmed the indie darling Ori and the Blind Forest right here in Western Australia while working as an international team spread throughout the globe.

May 17, 2017

Episode 70: Interview with Dr Jennifer Hazel: Checkpoint, games & mental health

Games and how they relate to mental health has always been a hot topic and this week we speak to Dr Jennifer Hazel about how her organisation Checkpoint aims to help promote positive outcomes.

April 28, 2017

Episode 69: Sean Gabriel & Travis Avery (DESYNC), customisation vs story & frustum culling frustration

Jump into this synthwave shooter designed for score attack and emulates competive online shooters for a singleplayer environment.

April 14, 2017

Episode 68: Nick Smith (Forts), G2A 💔 Gearbox & Persona 5 Streaming and Intellectual Property

Build higher and stronger in Forts by Brisbane's EarthWork Games, a vertical real time strategy game.

March 31, 2017

Episode 67: Andrew Freeth (Brief Battles), exclusivity effect & games that endure

Pull on your comfy underdacks and join us for a fun chat with Andrew Freeth of Adelaide's Juicy Cupcake.

March 25, 2017

Episode 66: “Why do you create?” – Live at Oz Comic Con 2017

In our second live episode from Oz Comic Con Perth we ask some local developers why they create games, and what drives them to finish them.

March 16, 2017

Episode 65: Ash Ringrose (Death Squared), Rumblemonkey P2P Gambling & the power of INFLUENCE

Ash Ringrose of Sydney's SMG Studio talks all about making his cooperative puzzle game Death Squared.

March 3, 2017

Episode 64: Daniel Sun (Armed With Wings: Rearmed), Nintendo Switch DOA or dynamite & dangers of marathon gaming

Armed With Wings; Rearmed is a black and white fast paced platformer that draws from and builds on the legacy of games that were featured on legendary game site Newgrounds.

February 17, 2017

Episode 63: Justine Colla (A Township Tale), US travel ban & games and Steam Direct

Join us as we speak to Justine Colla of Alta as she tells us all about their new multiplayer VR sandbox game A Township Tale.

February 3, 2017

Episode 62: Yosha Noesjirwan (Inflatality), the end of Good Game & sequels that change direction

Wacky wobbly noodlemen deathmatches in Inflatality by Hojo Studios and Deepforged Studios

January 26, 2017

Episode 61: Jack Knobel (Kieru), the last console generation & online platforms to success

Move through light and shade in ninja deathmatch game Kieru, Jack Knobel joins us this week to share how he and Pinefire Studios made it.

January 19, 2017

Episode 60: Alberto Santiago (Goat Punks), Twitch IRL + the end of region locking

Bounce your way to the top of the tower with Alberto Santiago developer of Goat Punks a hilarious local multiplayer game where you battle to see who is king of the mountain.

January 12, 2017

Episode 59: Sam Izzo (Resynth), licence liquidation & the value of “Game of the Year”

Step sequence puzzler Resynth is our feature and developer and musician Sam Izzo joins us this week to talk all about it.

December 16, 2016

Episode 58: Ellen Jurik (Siegecraft Commander), contractor pay disputes & loot box odds

Ellen Jurik of Sydney's Blowfish Studios joins us this week to talk about producing games and their new title Siegecraft Commander an innovative console real time strategy game.

December 8, 2016

Episode 57: John Kane (Mallow Drops), social media fandom & the last days of the game over

Rotate the world in John Kane's Mallow Drops a sokoban style puzzle, and he joins us this week to tell us all about them.

December 1, 2016

Episode 56: James Cook (Crazy Coasters: Rainbow Road), Starcraft 2 and AI development & game localisation

Guide cute critters to their death on the worst carnival ride of their lives in Crazy Coasters: Rainbow Road, and developer James Cook joins us this week.

November 25, 2016

Episode 55: Jack Condon (Kept), streamer sponsor transparency & trade sanction shutdowns

Enter the immersive narrative world of Kept with lead developer Jack Condon from Sydney's S1T2.

November 17, 2016

Episode 54: Tom Booker & Lincoln Flintoft (Barking Irons), Facebook’s Gameroom & “Australia Tax”

Quick draw swipe shooter Barking Irons is a pixelly western adventure perfect for playing on the go, and Tom & Lincoln from Sleepyhead Studios join us this week to talk about how it came together.

October 28, 2016

Episode 53: Gustav Seymore (Goblins of Elderstone), SAG-AFTRA Strike & Nintendo Switch announcement

Build your own village of goblins and use them to take over the world in Goblins of Elderstone and Gustav Seymore of Lost Goblin joins us this week to tell us all about it.

October 21, 2016

Episode 52: Ken Johnson (Starlost), game currency laundering & mysterious treasure hunts

Blast your way through space with Western Australian made shooter Starlost, and developer Ken Johnson joins us in the studio live!

October 15, 2016

Episode 51: Tom Cox (Tahira: Echoes of the Astral Empire), DDOS attackers charged & high profile eSports investments

Remnants of a fallen empire, a new adversary in a beautiful painterly world. Tom Cox of Canberra's Whalehammer Games joins us this week to talk all about their recently release game.

October 14, 2016

Episode 50.5: Q&A Extended Edition

We couldn't answer all your questions and answers at Perth Games Festival, so here are some of our favourites.

October 7, 2016

Episode 50: LIVE from Perth Games Festival 2016! Games with friends, releasing your indie game & Pixel Sift Q&A

We're live at Perth Games Festival 2016 with special guests Liam Hunt, Anthony Sweet and Mark Mennell.

September 30, 2016

Episode 49: Mike De Piazzi (Final Days), Oculus Rift Boycott & Predatory in-app purchases

Mike De Piazzi joins us to talk all about his multiplayer top-down shooter Final Days!

September 23, 2016

Episode 48: Cam Rogers & Sam Izzo (No Mario's Sky), games from outside the west & review lawsuits

What happens when you make a jam game that mashes two existing titles together, Super Mario and No Man's Sky, and the long arm of the law comes down on you?

September 16, 2016

Episode 47: Caroline Thant (Wanda - A Beautiful Apocalypse), realism and simulation & flipping the F2P switch

Two robots find each other in a ruin world in WANDA a story about friendship by Caroline Thant and Kodots Games, our guest this week.

September 8, 2016

Episode 46: Jessie Yeoh (Nostalgia Box Video Game Museum), casualisation of games & early access expectations

You might have a big collection of games but nothing like what Jessie Yeoh has acumulated, which prompted her to open the Nostalgia Box Perth's first Video Game Museum.

September 2, 2016

Episode 45: Henry Sham (OzHadou Fighting Games Community), games in education & League of Legends pay disputes

Button masher or frame perfect warrior, fighting games are a big deal to Henry Sham from OzHadou, the biggest fighting game community in Australia.