Innchanted: Why fantasy doesn't have to be based on Western mythology
The doors are open and the Inn is waiting for you!
Episode 155: Mitch Clifford (Windbound)
Mitchell Clifford of Brisbane’s 5 Lives Studios shares the making of the nautical survival game Windbound
Melbourne International Games Week goes online for 2020
Grab your laptop and logon wherever you are from 3 October for MIGW2020
Pixel Sift Plays: Moving Out - Part Two
Lift with your legs, try not to smash too much ok?
Episode 154: Tali Faulkner (Umurangi Generation)
Grab your camera and document the end of world in Umurangi Generation
Mainstream Episode 17: Fall Guys & The Last Campfire
Helping lost souls in The Last Campfire and jumping rolling and striving for that crown in Fall Guys.
Pixel Sift Plays: Coffee Talk Part Three
You'd better hold on tight, spidermonkey...
Episode 153: Paul Kopetko (Boomerang Fu)
It's a food fight to the death in Boomerang Fu a local multiplayer brawler for six players on Switch, Xbox One and Steam.
Pixel Sift Plays: Coffee Talk Part Two
Join Daniel, Fiona and Mitch as they continue learning about the customers who enter Coffee Talk!
Aussie scientists use Minecraft to build a replica gravitational wave observatory for National Science Week
And you can visit LIGO in Minecraft yourself to learn about the physics of gravitational waves.
Episode 152: Ashleigh Starmer-Lee (Crossy Road Castle)
Crossy Road Castle is the sequel to one of the biggest Australian games ever made and Lead Artist Ashleigh Starmer-Lee brought the colourful characters from the first game to the new multiplayer platformer.
Pixel Sift Plays: Wildfire Part Four
After all was said and done, we sure burned a lot of things in the part four of our Wildfire playthrough.
Episode 151: Julian Ball (Len's Island)
Build, fight, farm and explore in Len's Island by Flow Studio
Mainstream Episode 16: Ghost of Tsushima & Ooblets
Spring stealthily from rooftops in Ghost of Tsushima, and make pals with heaps of cute dancing critters in Ooblets
Study of 21,000 participants finds violent video games have no significant effect on behaviour
A new study from Massey University in New Zealand that collects and combines the work of previous studies shows there is no reason to believe violent video games cause violent behaviour.
Daniel Harrison has found balance and a strong support network
Learning to externalise worries and seeking support is how you survive online according to YouTuber Daniel Harrison.
Episode 150: Matt Ditton (Shooty Skies Overdrive)
Matt Ditton on converting mobile "shoot em up" Shooty Skies into a VR experience in Shooty Skies Overdrive
Pixel Sift Plays: Wildfire Part Two
Mastering the four elements was not as easy as they first thought!
Pixel Sift Plays: Wildfire Part One
Master the elements in this stealth game where everything burns!
Mainstream Episode 15: The Last of Us Part II & No Straight Roads
Dan experiences the emotional and dark story in The Last of Us Part II and Gianni uses the power of rock to take down the Man in No Straight Roads.
Episode 149: Daniel Hindes (Wildfire)
Everything burns is a motto and a challenge to the player in Wildfire by Sneaky Bastards.
Making PAX Australia a digital experience: Luke Lancaster on developing PAX Online
PAX Australia and PAX West won't be happening in person this year instead are combining and running as PAX Online.
Episode 148: Ben Chandler (Nighthawks)
Seize the night by its throat in this modern vampire roleplaying game by Wadjet Eye Games.
Mainstream Episode 14: Minecraft Dungeons & Ring Fit Adventure
Gianni defeats the Arch-Illager in Minecraft Dungeons, and Viv works her way through the reps in Ring Fit Adventure
Gamescom Asia delayed until 2021
The first ever Gamescom Asia event has been delayed due to health concerns.
Sarah Survives: Dead Space Part 3 - Wall Flesh the Videogame
Hello you've called the wall flesh extermination company, how can we help?
Sony fined $3.5 million for breach to Australian Consumer Law
Digital purchases are the same as physical purchases according to consumer regulator.
Pixel Sift Plays: Brimstone Brawlers
The cities strangest characters have entered the fray...
Scouting for the next League of Legends champion: Coach Chris Lee of Chiefs ESC
Chris Lee is a League of Legends coach and he’ll be guiding Australia’s winner of the Red Bull Solo Q tournament as they take on the world.
UPDATED: EB Games and ZeniMax to refund consumers for Fallout 76
The ACCC has found consumers may be entitled to a refund for faulty experiences with Fallout 76.
Episode 147: Christopher Galea (Brimstone Brawlers) & Hacking in Single Player Games
Head into a a dark Victorian era battleground in Brimstone Brawlers by Ategig.
Mainstream Episode 13: XCOM Chimera Squad & Gears Tactics
Get a new top down perspective on the beloved Gears of War series in Gears Tactics & XCOM: Chimera Squad mixes up the tactical experience in a surprising new take.
Pixel Sift Plays: Moving Out - Part One
Clear furniture, avoid ghosts, and try not to break anything!
Episode 146: Brendan Watts (Fledgling Heroes) & who protects the history of games?
Get ready to spread your wings and take flight in the side-scrolling adventure Fledgling Heroes by Subtle Boom.
Pixel Sift Plays: Neko Ghost Jump
Switch between 3D and 2D modes and from ghost to cat form in Neko, Ghost Jump by Burgos Games!
Saying goodbye to a lost land in [soon, only the ocean]
Glenn Island is gone now, but it will be remembered. An interview with Max Myers, developer of [soon, only the ocean].
Mainstream Episode 12: Persona 5 Royal & Fallout 76 Wastelanders
Put on your mask and fight for your freedom in Persona 5 Royal, and sometimes war actually does change in Fallout 76 Wastelanders.
Episode 145: Ash Ringrose (Moving Out) & Keeping games going after launch
Grab your mates and get ready to move in chaotic multiplayer game Moving Out by SMG Studio.
Pixel Sift Plays: Projection First Light
Walk through a multicultural shadow world with Greta in Projection: First Light
Jordan Mays "Elfishguy" & Brandon Langiano "Raven" on how to level up to competitive esports
Do you want to play games professionally? Elfishguy and Raven can give you some pointers on how to make it in esports
Episode 144: Ben Chevalier (Butter Royale) & The myth of the lone gamer
Have the food fight of your life in the family friendly Butter Royale by Singapore's Mighty Bear Games.
Mainstream Episode 11: Final Fantasy VII Remake & My Friend Pedro
Equip your materia and head into battle with Adam and chat to a banana with guns akimbo with Gianni in Mainstream Episode 11!
Episode 143: Theo Kipen (Kana Quest) & franchises back from the dead
Take your very first steps into learning Japanese with Kana Quest!
Farming Fridays: Stardew Valley Part 16 - Teach a Streamer to fish
“The act of fishing – for fish, dreams or whatever magic is available – is enough. It transports us to a special world, and a state of mind, where we are free." Fennel Hudson
The ingredients of DOOM: Composer Mick Gordon on the soundtrack of DOOM Eternal
Mick Gordon built DOOM Eternal's soundtrack upon the legacy of DOOM but without just repeating the past.
Oh My, God of War! Part 2: Entering Alfheim
Climb higher, meet fantastic people and instruct the BOY!
Farming Fridays: Stardew Valley Part 15 - Fish Farming
"Many men go fishing all of their lives without knowing that it is not fish they are after". Henry David Thoreau
Mainstream Episode 10: Doom Eternal & Animal Crossing New Horizons
Adam has been ripping and also tearing in Doom Eternal and Gianni has been chilling out in an island paradise in Animal Crossing New Horizons
Episode 142: Ron Curry (IGEA) & Developers pull games from GeForce Now
Ron Curry CEO of Australian games industry peak body IGEA shares why they've merged with Game developer organisation GDAA
Oh My, God of War! Part 1 - You're a long way from home...
A new journey begins as Daniel and Mitch take the world of Midgard and follow the tale of Kratos and Atreus.
Pixel Sift Plays: Ori and the Will of the Wisps
It's time to head back into the forest as Daniel and Mitch run and jump through lush worlds of Ori and the Will of the Wisps.
Pixel Sift Plays: Kana Quest
Do you know your カ from your ナ? Learn Japanese Katakana and Hiragana in Kana Quest by Melbourne's Not Dead Design.
Mainstream Episode 9: Crossy Road Castle & Rainbow Six Siege
Sarah is picking the right operator for the job in Rainbow Six Siege, and Gianni is climbing higher and higher in Crossy Road Castle
Australian games industry bodies IGEA and GDAA approve merger
The two major industry organisations for the Australian Game Development Industry will merge after a vote from members.
Farming Fridays: Stardew Valley Part 14 - Moving Houses
“No matter who you are or where you are, instinct tells you to go home.” Laura Marney
Episode 141: Josh Sacco (Nom Nom Apocalypse) & COVID-19 virus impact on the games industry
"Hey have your seen a sandwich that could take a bite out of you?"
Xbox and Wii games help rehab patients recover faster according to a new study
A new study revealed that using games technology led to increased mobility in patients undergoing physical rehabilitation.
Pixel Sift Plays: Baron - Fur is Gonna Fly
Flying without feathers is not easy; my wings have no feathers, take to the skies as fantastic beasts in flying machines in Baron: Fur Is Gonna Fly
How big is the games industry's carbon footprint? Ben Abraham aims to find out
Sydney Based Researcher Dr Ben Abraham is conducting a survey as part of a larger project to investigate the carbon footprint of the games development industry.
Mainstream Episode 8: Two Point Hospital & Super Smash Bros Ultimate
Viv is trying to keep at least some patients alive in Two Point Hospital, and Mitch keeps missing those frames in Super Smash Bros Ultimate.
Chiptune is an instrument not a genre: Square Sounds Festival 2020
Beeps bloops and beats, Square Sounds is a celebration of chiptune and returns to Melbourne in 2020.
Episode 140: Callum Harrington (Warhammer Underworlds: Online) & The end of Flash
Callum Harrington talks about meeting player expectation in a franchise with a lot of history in Warhammer Underworlds: Online
House House wins three DICE Awards for Untitled Goose Game including Game of the Year
Melbourne's House House wins three awards at the 23rd Annual DICE Awards in Las Vegas.
Mainstream Episode 7: Dirty Bomb & Left 4 Dead 2
Sarah is pushing the generators in Dirty Bomb and Daniel has a keen ear out for witches in Left 4 Dead 2.
Pixel Sift Plays: MMORPG Tycoon 2
Ever wanted to develop your own MMO? Jump into the designer's seat with MMORPG Tycoon 2 from Melbourne's VectorStorm
Episode 139: Kris Antoni (Coffee Talk) & the future of E3
Sit down, put the kettle on, as Kris Antoni of Indonesia's Toge Productions shares how narrative visual novel Coffee Talk was made.
Mainstream Episode 6: Temtem & Monster Hunter World: Iceborne
Gianni journeys into a new world of monster collecting in Temtem, and Adam is watching the patterns to take down giant beasts in Monster Hunter World: Iceborne
2019: The definitive list of Australian made video games
It was a cracker year for Aussie games and if it was made in the great southern land you'll find it here.
Farming Fridays: Stardew Valley Part 13 - We Get Horses!
"That's the way it's gonna be little darlin', We'll be riding on the horses, yeah yeah." Daryl Braithwaite
Pixel Sift Plays - QT
There's a party and you're invited! Join us in the cute and wonderful world of QT by Happy Snake.
Off Map magazine takes time to pause in video game worlds with game photography and short stories.
Editor and Curator Drew Taylor wants us to appreciate the game levels we race through while we play in a new magazine crowdfunding now.
Farming Fridays: Stardew Valley Part 12 - Winter isn't coming, it's here
"This land pulses with life. It breathes in me; it breathes around me; it breathes in spite of me. When I walk on this land, I am walking on the heartbeat of the past and the future. And that’s only one of the reasons I am a farmer." Brenda Sutton Rose
Episode 138: Michael Wentworth-Bell & Nick Acciarito (Espire 1 VR Operative) & the #gamedevsforfireys campaign
Michael and Nick from Melbourne's Digital Lode share the challenges and victories of making VR spy game Espire 1: VR Operative.
Humble Australia Fire Relief Bundle is one of the best value collections of Aussie games yet
Australian and international game developers donate their games for bundle supporting Australian bushfire relief charities.
Farming Fridays: Stardew Valley Part 11 - Getting Cosy With It
There’s one good thing about snow, it makes your lawn look as nice as your neighbour's
Mainstream Episode 5: The Witcher 3: Wild Hunt & Pico Tanks
Scott is following the Witcher around like Jaskier, and Mitch commands a cute little tank in Pico Tanks
Serenade is a pop-up video games exhibit in Sydney this weekend
Explore art video games telling personal stories of grief, creativity, love and nostalgia at Sydney's Serenade Exhibition.
Pixel Sift Plays: Squidgies Takeover with Giant Margarita
Stretch your tentacles across the universe as cute octopi puzzle their way through hundreds of challenges.
LoveSick Darlings is a visual novel set in an Aussie high school that aims for "real" virtual relationships
Step in the shoes of Syd as you get to know Maisy, Jayda and Steph in this visual novel made in Canberra.
Mainstream Episode 4: Star Wars: Jedi Fallen Order & Halo Reach (Halo Master Chief Collection)
Adam visits a galaxy far far away in Star Wars: Jedi Fallen Order, and Gianni finishes the fight in Halo: Reach.
Pixel Sift Plays: Frog Detective 2 - The Case of the Invisible Wizard
Croak, Ribbit, Kero, You're Under Arrest!
Western Australian Doom modder James 'Jimmy' Paddock receives lifetime achievement award
“Jimmy” has been making free mods and music for 1993’s DOOM for more than thirteen years and has been recognised for his efforts.
Episode 137: Shawn Toh (BattleSky Brigade: Harpooner) & gaming franchises forever
Battle your way through the sky then reel in your loot in BattleSky Brigade: Harpooner!
22 Racing Series launches on Kickstarter after 10 years of development
Garth Midgley and the team at GOATi Entertainment have build their futuristic racing game 22 Racing Series from the ground up.
Farming Fridays: Stardew Valley Part 10 - Preparations for Winter Begin
"It is obvious that the greatest and most important service that is required of our agriculture under existing conditions is an enlarged production of the staple food crops." David F. Houston
Queensland's Sidebar Games announces Golf Story sequel: Sports Story
Queensland's Sidebar Games are back with the sequel to the charming Golf Story, Sports Story releasing in 2020.
Sarah Survives: Dead Space Part 2 - I can't hold all this ammo
You need to complete at least 5 engineering sub-degrees before you can become a Ship Systems Engineer.
Mainstream Episode 3: Metro 2033 Redux & Borderlands 3
Daniel heads to Russia in the newly shiny Metro 2033 Redux & Mitch finally gets round to trying Borderlands 3.
Game development co-working space Game Plus Sydney officially opens
Sydney has it's first game development co-working space with the official launch of Game Plus Sydney.
FIRST PERSON: Restarting the fight: Halo Master Chief Collection arrives on PC
PC Master Ra...Chief... James switched his Xbox for a PC a long time ago but the nostalgia of the Halo series has him drawn back in once again.
Episode 136: Dan Golding (Untitled Goose Game Composer & Video Game Academic)
Dan Golding knows a lot about the craft of making music for video games, such as his work on Untitled Goose Game and how we identify personally as players of games.
IGEA Attends Lower House Committee Hearing to pitch Tax Offsets for Game Developers
The Interactive Games & Entertainment Association have submitted a bid to the Australian Government to grant game developers tax offsets.
Introducing MAINSTREAM: a brand new podcast from Pixel Sift
What has been happening in the world of triple A games, blockbusters and those cheeky indie smash hits? Join us for our brand new podcast, Mainstream.
SAFC Announces First Round Recipients for Games Industry Fund
Holographic gaming tables, space adventures, cool platformers and more for the first round of SA Film Corporations Games Industry Fund
Pixel Sift Plays: Heist
Get in, get out, get paid. Heist by Atomizer is a stealth adventure where sticking to the shadows is your best bet.
Sarah Survives: Dead Space Part 1 - I'm not a professional engineer
In space, the necromorphs probably heard you scream.
Mainstream Episode 2: Pokémon Shield & The Outer Worlds
Gianni tries to catch them all again in Pokémon Shield, and Adam heads out in search of adventure in The Outer Worlds
Episode 135: Matt Trobbiani (Wrestledunk Sports) & Pokémon's impossible legacy
Wrestling, Vollyball and Fencing in Wrestledunk Sports, their first game after smash hit Hacknet from Adelaide's Team Fractal Alligator!
Pixel Sift Plays: Sneaker
If the shoe fits... then use it to take out your enemies in Sneaker by Canberra's ThreeBeak.
Sarah Survives: Subnautica Part 10 - The Final Countdown
Lets get off this watery hellhole and back into the stars. The final chapter of Sarah Survives Subnautica!
Mainstream Episode 1: Sayonara Wild Hearts & L.A. Noire
Daniel has dug back into LA Noire, and Gianni has been playing Sayonara Wild Hearts!
Farming Fridays: Stardew Valley Part 9 - Chasing the Void Chicken
"The key to everything is patience. You get the chicken by hatching the egg, not by smashing it." Arnold H. Glasgow
Episode 134: Muhammad Hanif Bin Ghazali & Tan Kang Soon (Songbird Symphony) & is GDC out of reach?
Rhythm, Platforming and One Small Birb in Songbird Symphony by Singapore's Joysteak Studios
Pixel Sift Plays: Duped
We're beside ourselves in No Moss Studio's creative platforming puzzle game Duped.
The Music & Magic of Chorus: Liam Esler & Benjamin Ee of Summerfall Studios
What if that musical episode of Buffy was a roleplaying game? Chorus by Summerfall Studios promises to be a unique experience.
Episode 133: Party Sift 3 LIVE at PAX Australia 2019 with Party Loaded
Pins, lines and heaps of amazing video games, this is Party Sift 3 our Western Australian collaborative episode with Party Loaded.
Blowfish Studios wins Premier's NSW Export Award
The Sydney based development studio has been recognised for their contributions to their state's exports at the 2019 NSW Premier's Export Awards.
Target admits possible breach of Australian consumer law after refusing to remedy faulty Playstations
The ACCC has found that Target may have breached Australian Consumer Law after some customers were told that faults that occurred 30 days after purchase were Sony's responsibility.
#PAXELSIFT 2019 DAY THREE - Taverns, Reapers & Kaiju
Well all up that's 28 interviews recorded live at PAX Australia 2019! Check out Day three here.
#PAXELSIFT 2019 DAY TWO - Driving, Brawling and Roleplaying
Nine more indie game interviews for you recorded live at PAX Australia 2019 including Broken Roads, Dead Static Drive and much much more.
#PAXELSIFT 2019 DAY ONE - Hospital Ships, Spaceships and Best Friendships
Day one of PAX Australia 2019 is done and dusted here is everything we saw today!
Low Wages and Job Insecurity: GWU Australia releases second game developer survey results
Game Workers Unite Australia have survey developers across the country and have found that wages and job insecurity are top concerns.
The Winners for the 2019 AGDAs have been announced
Here are your champions for 2019 at the Australian Game Developer Awards.
Episode 132: Josh Tatangelo & Alex Perrin (Heavenly Bodies) & NFSA adds videogames to national archive
Hurtle through space in as you work with your cosmonaut partner to solve problems on you spacecraft in Heavenly Bodies
Sarah Survives: Subnautica Part 9 - Officially a biochemist
If only a real world medicine degree was this easy.
Here are the AGDA nominees for 2019
Art, Gameplay, Narrative, Sound Design, Music/Audio, AR/VR and Serious Games - an excellent lineup for 2019.
Farming Fridays: Stardew Valley Part 8 - The animals go to market...
“Agriculture not only gives riches to a nation, but the only riches she can call her own." Samuel Johnson
Episode 131: Maize Wallin & Jason Bakker (Wayward Strand) & Is Kickstarter busting union efforts?
A story set in a floating hospital ship in 1970s rural victoria, Wayward Strand is a game that's all about empathy.
Sarah Survives: Subnautica Part 8 - It's getting hot in here
Aaron Eckhart never had to deal with fire lizards!
Pixel Sift Plays: Never Give Up
It's tough, but if you give up it's not the end of the world, only your reputation in NEVER GIVE UP.
Sarah Survives: Subnautica Part 7 - Lost River 2 Electric Boogaloo
Absolutely nothing could go wrong deep diving in a cave 800 meters down.
2 Minutes in Space – John Passfield’s space games for Apple Watch
Small and satisifying games for a tiny screen, Kepler Attack and Star Warp are designed to be played on your wristwatch.
Episode 130: Thomas Janson (Death Hall) & why wishlisting matters
Thomas Janson shares his PAX AUS indie showcase winning game Death Hall. I feel like this might be dangerous...
Sarah Survives: Subnautica Part 6 - Going Green
The ocean may be blue, but Sarah's Going Green!
Farming Fridays: Stardew Valley Part 7 - Storage in Order
“A farmer is a magician who produces money from the mud.” Amit Kalantri
Here are the indie games selected for the PAX Australia 2019 showcase
Six games have been chosen for this year's indie showcase at PAX Australia, here are the five revealed so far.
Pixel Sift Plays: The Haunted Island, A Frog Detective Game
Are you the best detective around? Well no you're the second best, but you'll solve this spooky mystery for sure.
Sarah Survives: Subnautica Part 5 - Beef with the Reef
Who would win? Eight Reaper Leviathans in close proximity or one Sarah with a submarine and a decoy.
FIRST PERSON: Were games harder when we were kids?
Have games gotten easier or are we just better at playing them?
Episode 129: Jay Armstrong (Never Give Up) & the days are numbered for random loot boxes
MASOCORE! That's the genre for Massive Monster's new game Never Give Up!
Sarah Survives: Subnautica Part 4 - Island's Haunted
If a Sarah falls off a cliff on an island and breaks her ankles because she didn't want to take the path down... Does anyone hear her swear?
Australian Indie Games receive support from SUPERHOT Developer
Two Aussie indie games have been selected for a new funding program from the makers of SUPERHOT.
Who are the players? DA20 challenges the stereotypical idea of the "gamer"
Got an idea of the average gamer? We sit down with Ron Curry of IGEA and Dr Jeff Brand author of the DA20 report to find out.
Pixel Sift Plays: Roombo - First Blood
Stealth, traps and home defence at all costs. Oh and you're a robot vacuum.
Screenwest announces the first five games for its $100,000 Interactive Pilot Fund
Find out which Western Australian developers picked up the first state government funding for video games in over a decade.
Sarah Survives: Subnautica Part 3 - Enter the Aurora
I fixed a nuclear reactor so clearly I'm an engineer now... Sarah Survives Subnautica Part 3!
Potluck 9.0: Birds, Beers and Free Video Games
Download a free collection of bird themed games created for Perth's Potluck Collective by talented indie developers.
Sarah Survives: Subnautica Part 2 - A Cyclops for Christmas
Please Father Christmas, I've been very good this year....and I NEED a cyclops... Sarah Survives Part 2!
Episode 128: Adventures in Interactive Writing - Live at XR:WA
How do you write a narrative when your audience can change the way they experience it? Recorded live at XR:WA 2019
Farming Fridays: Stardew Valley Part 6 - Journey to the Calico Desert
“I sing once more, the mild continuous epic of the soil” Vita Sackville-West
Pixel Sift Plays: Devil Daggers
How long can you survive against an endless onslaught of demons? Devil Daggers by Sorath will keep you on your toes with its 90's inspired FPS arena action,
NEW SERIES - Sarah Survives: Subnautica Part 1
Sarah strikes out on her own in a new series SARAH SURVIVES! How long can she survive in Subnautica?
Farming Fridays: Stardew Valley Part 5 - Race for the Greenhouse continues
“Fighting a battle with the earth seems like a plenty noble calling to me. Putting food on your table and on the plates of others - it's a quieter way. But it's a good way.” Rachel Fordham
Episode 127: Paul Jakovich (Pico Tanks) & IGEA's "Power of Games" Report
Team up with friends and battle it out in the cute Pico Tanks by Melbourne's Panda Arcade.
Pixel Sift Plays: Amid Evil
It's a retro styled game with modern bones, Amid Evil by Indefatigable is how you remembered those early nineties shooters to be.
Farming Fridays: Stardew Valley Part 4 - Chasing that Greenhouse
"A farm is a manipulative creature. There is no such thing as finished. Work comes in a stream and has no end. There are only the things that must be done now and things that can be done later." Kristin Kimball
Farming Fridays: Stardew Valley Part 3 - We're getting Minecarts!
"Farming is a profession of hope” Brian Brett
Episode 126: Ellie Balson (Crime Scene Finvestigation) & indie devs petition G2A
Ellie Balson designs games from an artist's perspective, making quirky and charming adventure games.
Episode 125: Anthony Sweet, Cabalia & Pika Pi (How do you keep creating? Live at Supanova Perth)
Recorded live at Supanova Perth 2019, how do some of your favourite creators keep creating?
Episode 124: Leon Zawada & Simon Rance (Amid Evil) & the future of gaming is a subscription
What happens if you try to make the perfect 90s shooter with modern technology? Leon & Simon from Indefatigable tried to do just that with their game Amid Evil
Farming Fridays: Stardew Valley Part 2 - Humble beginnings
“The ultimate goal of farming is not the growing of crops, but the cultivation and perfection of human beings.” Masanobu Fukuoka
Pixel Sift Plays: Void Bastards
Live. Die. Repeat. Watch Mitch and Fiona fight their way through a scary future in Void Bastards by Canberra's Blue Manchu Games.
Episode 123: Kate Raynes-Goldie & Sof Mather (XR:WA Festival) & have indie games stagnated?
Western Australia gets its very on interactive media festival with XR:WA, Kate Raynes-Goldie & Sof Mather are here to break it down.
Farming Fridays: Stardew Valley Part 1 - Let's get started!
“The soil is the great connector of lives, the source and destination of all. Without proper care for it we can have no community, because without proper care for it we can have no life.” Wendell Berry
Pixel Sift Plays: Teleblast with Tim Veletta
Move around a flat arena in Teleblast, warping and then exploding your enemies. Developer Tim Veletta dropped by to play the game with us.
Episode 122: Dean Walshe (Void Bastards) & controversy and excitement for Play Date
It's stylish, its tactical, it feels like you're inside a very dangerous comic book, it's Void Bastards by Canberra's Blue Manchu!
Western Australian Game Developers react to the $100,000 Interactive Pilot Fund
What do developers think of Screenwest's new Interactive Pilot Fund?
$100,000 fund announced for Western Australian game developers
Western Australian game developers will have access to the first government fundi in more than a decade with the announcement of The Interactive Pilot Fund.
Pixel Sift Plays: STONE
If you're into anthropomorphic Aussie animals smoking, drinking and investigating a mystery, you've got a very particular set of tastes, but STONE should be exactly what you're into.
Pixel Sift wins the inaugural gaming category at the Australian Podcast Awards!
It's official, we're the winners of the gaming category in the 2019 Australian Podcast Awards.
Episode 121 Greg Dziemidowicz (VR Regatta) & the return of the Australian Interactive Games Fund
Feel the thrills of tearing through the waves and sea without ever leaving the shore in VR Regatta by Melbourne's MarineVerse.
Here are all the winners of the Freeplay Awards
All the winners from the 2019 Freeplay Festival Awards!
Pixel Sift Plays: Tales of the Neon Sea
If you're up for a cyberpunk noir adventure game, then Tales of the Neon Sea might be just the lead you're chasing to blow this case wide open.
90s Kids Will Remember This: Research says part of your brain is dedicated to recognising Pokémon
Too bad if you wanted to use it for something else, if you played Pokémon in the 90s part of your visual cortex has specialised in recognising them all.
Episode 120: Hamish Wagstaff (Double Shot) & two very different approaches to crunch
Head back to a past that never was in Double Shot, an 1980s inspired neon cyberpunk VR bartending shooter.
"What does it mean to be indie?" Freeplay Festival celebrates 15 years
Freeplay Festival celebrates fifteen years of championing independent video games and challenging the status quo this year at a time when everyone could be considered indie.
Pixel Sift Plays: Hunt 'N Sneak with James Koehne
It's a dark and spooky fantasy game of hide and seek, and we sat down with one of the creators, James Koehne to see who was the best at being hidden!
Episode 119: Neil Rennison (Table of Tales) & Neil's storied career in games
Jump inside the gameboard with Tin Man Games' Table of Tales: The Crooked Crown a Playstation VR tabletop game.
Episode 118: Katie Stegs (Critter Clash) & should all games have an easy mode?
How do you turn the ship from marketing & consulting company to full time game developer? Katie Stegs and the team at Lumi Interactive know how.
All you need to do is just fly and chill in Samurai Punk's brand new game Feather
Fly, hang out with your bird-mates, and listen to cool ambient tunes in Samurai Punk's Feather.
Pixel Sift Plays: Freedom Fall
It's the fifth anniversary of Stirfire Studio's Freedom Fall this year, so it seemed a perfect opportunity to jump into one of Perth's finest indie games.
We're Finalists at the 2019 Australian Podcast Awards!
We've been selected by the judges at the Australian Podcast awards as finalists for 2019!
Episode 117: Matt Sanderson (Mars Underground) & parents spending 34% more on games than last year
What do you get when you combine Earthbound, Monkey Island and Groundhog Day? Mars Underground, a timelooping retro adventure.
Robin Vilain wants everyone to be able to enjoy games
A curated and accessible list of games released last year that everyone can enjoy.
Pixel Sift Plays: Armello
Enter the fantasy world of Armello as anthromorphic characters battle for the crown in this digital boardgame from Melbourne's League of Geeks.
Episode 116: Owain Bolt (Dismantle: Contruct Carnage) & game developer job losses around the world
Can you survive in this multiplayer brawler, where every part of your body can be knocked off?
Australian Government: More research needed on whether or not loot boxes are gambling
Keep those credit cards hot, because the Australian Government isn't about to stop you buying loot boxes any time soon
Play & Play: Creating a virtual reality musical instrument
Maize Wallin is a musician and game designer, whose exploration of how we play musical instruments has lead to them designing Noise Drawers an virtual reality musical instrument game.
Pixel Sift Plays: Objects in Space with Elissa & Leigh of Flat Earth Games
Watch Mitch get well and truly lost in space with Flat Earth Games' Objects in Space.
A day on the Esplanade: Meeting the WA Twitch community
Meet some Sandgroper streamers, we went down to WesternAus Community meetup up to say hello.
Episode 115: Ian MacLarty (JUMPGRID) & working as a solo developer
It's fast, frantic and a little bit hypnotic, join us as we learn how Ian MacLarty developed his new space action game JUMPGRID!
Pixel Sift Plays: Hyper Jam
Hyper Jam: It's stylish combat in a cyberpunk world where one of the Daft Punk robots can beat up Major Kusanagi. What more do you want?
Episode 114: Aidan McKeown (Paperville Panic) & More than One Way to Launch a Game
Fight fires and more in a town where EVERYTHING burns in Paperville Panic!
Applications open for games industry mentorship program The Working Lunch
The Working Lunch is back for 2019 with applications open for women and non-binary participants.
Pixel Sift Plays: Golf With Your Friends
You know those crazy mini golf courses you designed as a kid? We'll now you can play them in Golf With Your Friends by Brisbane's Blacklight Interactive
Home is where the heart is: Global Game Jam Perth 2019
Home is what you make it, and for developers at Perth's Global Game Jam, Northbridge became a supportive home of creativity.
More than 200 Australian made games are on sale on Steam right now
Hundreds of Australian made games are on sale now!
Episode 113: Daniel Elston (Guile & Glory: Firstborn) & Hbomberguys massive marathon for Mermaids UK
Tactical strategy game Guile & Glory: Firstborn is the first project for Melbourne based Elston Studios and it's built on a love of tactical and tabletop games.
Pixel Sift Plays: Inflatality
Wobble, whack and win in the wavey tube battle of your life with Inflatality by Hojo Studio and Deepforge Studios.
Episode 112: Brigitta Rena (She and the Light Bearer) & the Great Server Divide
She and the Light Bearer is a storybook tale filled with Indonesian plants, history and culture from Surabaya based Mojiken Studio
FIRST PERSON: The video game gifts that changed your life
Big or small, some gifts really make all the difference. We asked you what was your best video game gift ever and share some of our favourites!
Pixel Sift Plays: Desert Child with Oscar Brittain
Racing along the martian wastes with Desert Child by Oscar Brittain, a stylish scifi adventure game.
IGEA report reminds Federal Government that video games need their support
Don't you forget about us says IGEA as Australia heads towards the next federal election.
Episode 111: Ellen Jurik (Storm Boy: The Game) & Epic's store changes the game
Ellen Jurik of Sydney's Blowfish Studios shares their adaptation of the classic children's novel Storm Boy.
Pixel Sift Plays: Regular Human Basketball
How hard is it to work with a friend to push a few buttons and shoot a few hoops? Bloody hard it turns out.
PAXELSIFT 2018: All our videos from the Indie Rising showfloor
Every single video from PAX Australia 2018, our PAXELSIFT series 3, available right here right now.
Episode 110: Clinton McCleary (Infliction) & the Australian Senate loot box inquiry
Clinton McCleary's first game Infliction isn't for the faint of heart, but it's definitely a powerful piece of horror storytelling.
FIRST PERSON: Fan of the game, or just the marketing?
A lot of spinoff media is just there to help advertise the original games, but Mitch reckons it's just as valid to enjoy spinoff and not care about about the source.
Vote for Pixel Sift in the Australian Games Awards
We're finalists for "Gaming Publication of the Year" at this year's Australian Gaming Awards, and we'd love your support and your vote to make it to the shortlist!
Pixel Sift Plays: The Dark Room
You awake to find yourself in a dark room... luckily Mitch & Scott are here with you as they play Stirfire Studio's newest game The Dark Room!
Florence secures three nominations at The Game Awards
The highly awarded Florence by Melbourne based studio Mountains, has secured three nominations at this year's Game Awards.
Episode 109 Greg Louden (STONE) & Obsidian and inXile - from indie to Acquired
STONE: Is this the first Ozploitation game? Greg Louden of Convict Games thinks so.
Pixel Sift Plays: The Warlock of Firetop Mountain
Combine your love of single player adventure books with your love of pushing buttons in PixelSiftPlays The Warlock of Firetop Mountain by Tin Man Games
FIRST PERSON: Why I got back into Pokémon Go
How Nintendo’s unlikeliest collaboration caught my attention again, two years after its explosive entrance into the mobile gaming scene.
Longitude Exhibition: A showcase of indie games from the Asia-Pacific region
There are emerging communities of developers from around the Asia-Pacific, and The Longitude Exhibition is a showcase of some of these games.
New travel funding for Western Australian game developers announced
After many years of working without state government support, Western Australian developers have now have their first direct funding program.
Sydney based Revie Studios pulls The Sims competitor “Habs” Kickstarter campaign after raising only $645 towards AU$3.5M goal
Billed as a Sims-killer, Habs by Sydney's Revie Studios fails to attract backers to their now cancelled crowdfunding campaign.
Episode 108: Party Sift 2 LIVE at PAX Australia 2018 with Party Loaded
We're teaming up with Party Loaded once again to share some of our favourite parts from PAXAUS 2018!
Pixel Sift Plays: Party Crashers with Giant Margarita
Break out the tequila we're playing the recently released Party Crashers with Giant Margarita!
Episode 107: Zamfir Dumitru (Dawnblade) & Red Dead Redemption 2's 100 hour work weeks
A mobile Diablo style game? It works better than you think according to Zamfir Dimitru who is working on Dawnlade, a game that is just that.
#MIGW2018, Meetups, parties, podcasts, lets plays & more!
We'll be all over Melbourne International Games Week and PAX AUS, it's going to be chock-a-block
One third of full time game workers earn less than minimum wage according to Game Workers Unite Australia
Making games is difficult and getting paid for it properly is even harder according to new statistics from Game Workers Unite Australia.
Pixel Sift Plays: Little Bit Lost with King Tide Studios
Are you afraid of Australian spiders? Well you're going to be way more scared when you're shrunk to their size in Little Bit Lost!
Episode 106: John Robertson (The Dark Room) & participatory culture
John Robertson, comedian and performer joins us this episode as we learn about the Dark Room, his video game adaptation of the YouTube & stage show of the same name, a collaboration with Stirfire Studios.
UPDATE: Pixel Parties Indie Prize Pack Winner & PAX Australia 2018
We announce our Pixel Parties Prize Winner & an update on our where we'll be at PAXAUS 2018!
FIRST PERSON: Memes and Trends, the Post-Post Modern Folktales
The internet comes at you fast take a journey with Mitch and learn why he thinks memes and folklore have more in common than you think.
Pixel Sift Plays: The Gardens Between
Friendship, nostalgia and adventure in The Gardens Between by Melbourne's The Voxel Agents.
Guest Podcast: Party Loaded Episode 145
Mitch doesn't know anything about Spider-Man, but he sure talked about it on Episode #145 of Party Loaded!
Episode 105: Locky Betts & Jeff Hayes (Torque Drift) & in game licencing of real products
Jeff and Locky from Grease Monkey Games take us on a ride with Torque Drift, their mobile competitive drift game.
Pixel Sift Plays: Mr Shifty
If you every wanted to play as Nightcrawler from the X-Men then Mr Shifty by Queensland based developers Mr Shifty.
Episode 104: James Koehne & Daniel Spiteri (Hunt 'n Sneak) & crazy lengths to unlock in-game content
Daniel & James from Melbourne's Pixel Engineers join us to share Hunt 'N Sneak their asymetric local multiplayer game of light and shadow.
FIRST PERSON: A weekend at the inaugural Melbourne Esports Open
They've called it Australia's Biggest Esports event, and Pixel Sift were there for the very first Melbourne Esports Open.
Pixel Sift Plays: MoonQuest
It's been close a decade in the making, but now you can play Ben Porter's MoonQuest, a procedurally generated crafting platformer made in Melbourne.
Episode 103: Aladar Apponyi (Eatvolve) & Audiences make gaming better
Chomp your way to the top in Eatvolve by Melbourne's Aladar Apponyi, and how hard games with an audience are better than hard games on their own.
Pixel Sift Plays: Stifled
Scream your lungs out in Virtual Reality with Gattai Games scary horror game Stifled.
Episode 102: Sean Simon (Snake Time) & a launcher for every game
What if snake was a turn based puzzle game with time travel? Well now it is with Those Six Faces AKA Sean Simon's Snake Time!
Say it with a game: HEART2GAME custom video game messages
If you ever wanted to have a custom game for a loved one, HEART2GAME might be just what the "love doctor" ordered.
Episode 101: David Lloyd (Regular Human Basketball) & Pre-Order Game Changer
Climb into your giant robot for a normal game of basketball just like humans always do in "Regular Human Basketball" by Melbourne's Powerhoof!
Pixel Sift Plays: Hand of Fate 2
Take the game of life and death into your hands with Hand of Fate 2, now available on the Nintendo Switch.
Episode 100: Tim Colwill (Point & Clickbait + Game Workers Unite)
Tim Colwill joins us to talk about how writing satire for his comedy games site Point &Clickbait, and working as a union organiser for Game Workers Unite Australia, both aim to get us to demand a better games industry.
Pixel Sift Plays: Pixel Parties Preview - Brief Battles, Birdsketball, Screencheat, Party Golf
We're so close to 100 episodes, and here is a special preview of all the games you can check out on the night!
Pixel Sift Plays: Desync
Strap on your headphones and jump into a stylised 1980s vision of a computer battlefield with Desync by THE FOREGONE SYNDICATE.
Episode 99: Abi Rahmani (Project Wingman) & Sony's "Epic" Fortnite Lockout
Take to the skies with Abi Rahmani as your co-pilot, as we jump into the cockpit of Project Wingman made in Perth, Western Australia.
Pixel Sift Plays: Push Me Pull You
Stretch your body out and work with your buddy as the weirdest noodle team ever in Push Me Pull You by House House
Episode 98: Matt Kelly (Molemen Must Die!) & Valve opts out of moderation on Steam
The president is mad about something and he's gone for the nuclear option, luckily Matt Kelly is here from Mokomoto to talk us through it.
Pixel Sift Plays: Grabity with Ninja Thumbs
Super Smash Bros with Half-Life 2's Gravity Gun? That's Grabity by New Zealand based developers Ninja Thumbs.
Celebrate 100 Episodes of Pixel Sift at Pixel Parties!
100 episodes down and we want to party with you at The Sewing Room in Perth on Friday July 13th 2018!
Episode 97: Justin Ng (Muffled Warfare & Stifled) & Fortnite's $100,000,000 tournament fund
What you can't see might just kill you, Justin Ng of Singaporean developer Gattai Games is our guest this week as we learn about his echolocation style first person games Muffled Warfare and Stifled.
Pixel Sift Plays: Nova Flow
Take the best bits of Portal 2, add some speed, and chuck it into an 80s style cyberspace mold and you'll have Nova Flow by Wrecked Angle Studios
Guest Podcast: Super Hype Train Episode 45
How will Mitch go with his predictions for this year's upcoming E3? Only time will tell but I bet that Khajit dating sim is a sure bet.
Episode 96: Ian MacLarty (Dissembler) & the curse of mobile gaming timers
Ian MacLarty makes small fascinating experiential games, and he's here this week to share his puzzle game Dissembler.
Pixel Sift Plays: City of Brass with Uppercut Games
Grab your whip and your keyboard as we race our way through the City of Brass by Uppercut Games with some genius Twitch interactivity!
Pixel Sift Plays: Muffled Warfare with Gattai Games
See with sound, then kill with bullets. Power up your robot body and get ready to shutdown your fellow machines in Muffled Warfare by Gattai Games.
Episode 95: Nick McDonnell (The American Dream) & are games are too long?
A gun in every hand, bullets for any and all situations. Nick McDonnell of Samurai Punk takes us on a journey to "The American Dream"
Pixel Sift Plays: Sky Noon Beta
It's the wild west, but not as you know it. Jump into the floating frontier and blast your enemies into the sky.
Pixel Sift Plays: Streets of Red Devil's Dare Deluxe
It's dark moody and full of pop culture references, it's a permadeath brawler from Singapore's Secret Base!
Episode 94: Mike Blackney (Dead Static Drive) & cheating in games
It's described as Grand Theft Cthulhu by its creator and we're digging it. Come for a cruise down the highway with our guest Mike Blackney and keep an eye out for monsters.
Pixel Sift Plays: The Adventure Pals
It's hilarious, it's fun and anyone will love The Adventure Pals by Massive Monster, a cartoon flash-game inspired platformer out now.
Episode 93: Lachlan Juzva (Nova Flow) & Game developer unionisation
Jump through a geometric world at breakneck speed in Nova Flow a speedrunning platformer from Melbourne's Wrecked Angle Studios.
They’re good dogs BJ – Woof3d
A whole lot of good dogs that need pats in Woof3d, a Wolfenstein 3d mod by Louis Roots.
Pixel Sift Plays: Molemen Must Die!
Some critters have made fun of the President, and it's your chance to get revenge in Molemen Must Die by Mokomoto!
Episode 92: Tim Bermanseder (Witch Thief) & archiving extinct online games
It all started with a Witch, Tim Bermanseder of Cardboard Keep shares with us his upcoming magical bullet (spell?) hell game Witch Thief!
Pixel Sift Plays: Assault Android Cactus
Chibi warriors deal out robot destruction in Witch Beam's Assault Android Cactus!
Episode 91: Ally McLean (RUMU) & The Working Lunch mentorship program
Lovable robots of the near future just trying to find a place in this world. Listen to our conversation with Ally McLean of Robot House as we discuss RUMU and "The Working Lunch"
Pixel Sift Plays: Armed With Wings: Rearmed
Build up the biggest combo you can while fighting your way through Sun Studio's stylish black and white sidescroller Armed With Wings: Rearmed
Episode 90: Nico King (Rainbow Reef) & Facebook pivots to game streaming
Build a beautiful underwater garden and learn more about our precious reefs in Rainbow Reef by Chaos Theory Games.
Get ahead in the gig economy – Mimi’s Delivery Dash
Do yourself a favour and play this gorgeous love letter to Studio Ghibli's Kiki's Delivery Service.
Pixel Sift Plays: The Adventures of Square
You are a square against the world in this retro inspired shooter built in the DOOM engine and developers James & Ben Paddock from Big Brik Games joined us in the studio this week for Pixel Sift Plays!
Guest Podcast: Super Hype Train Episode 32
Your request for even more discussion about the Australian Government response to the Video Game Development inquiry has been noted.
Episode 89: Matthew Clark (The Gardens Between) & the Aus Senate inquiry into game development
Take a journey with Arina and Frendt as the explore surreal nostalgic worlds in The Gardens Between!
A decade of late nights and long weekends: Visiting Global Game Jam Perth 2018
Strap yourself in, you've got 48 hours to make a game from start to finish at the Global Game Jam which celebrates it's 10th anniversary this year.
Pixel Sift Plays: Damsel
What if I told you that vampires secretly ruled the world and it was up to you to take them down? Jump into Damsel by Queensland's Screwtape Studios and save the world one wooden stake at a time.
Episode 88: Roman Maksymyschyn (Hyper Jam) & esports leagues, and partnership with traditional sport
Strap into your DeLorean we're heading to the neo soaked retro eighties inspired streets of Hyper Jam with Roman Maksymyschyn of Melbourne's Bit Dragon.
Pixel Sift Plays: Putty Pals
Become the blob and work together with your mates to make it through this cute platformer by Melbourne's Harmonious Games
Episode 87: Morgan Jaffit (Hand of Fate 2) & couch co-op games don't sell
Combining RPG, Tabletop and action elements Hand of Fate 2 builds on what Morgan Jaffit and the team at Defiant Development achieved when creating the original game.
Pixel Sift Plays: Crawl
Work together for like 5 seconds, then it's a free for all as one player fights their way through the dungeon hindered by the friends who control monsters and traps in CRAWL by Powerhoof.
Episode 86: Live at Perth Games Festival 2017 - Exhibiting your very first game
We're back for another live episode at Perth Games Festival and this year we're speaking with some early career developers from our home state of Western Australia.
Episode 85: Travers Dunkinson (HEIST) + Domestic Violence In Games
Travers Dunkinson of Melbourne's Atomizer Games joins us this week to talk all about his stealth cat burglar game, HEIST.
Pixel Sift Plays: Wildfire
This week on Pixel Sift Plays, we're sneaking through stealth platformer Wildfire by international team Sneaky Bastards.
Episode 84: Dylan J. Walker (Elden: Path of the Forgotten), lootboxes ruined Battlefront II
Dylan J. Walker, Creative Director and developer from ONERAT GAMES joins us this week.
Pixel Sift Plays: Brief Battles
This week we jump into Butt Brawler BRIEF BATTLES by Adelaide's Juicy Cupcake! It's a local multiplayer tournament game where you pick up super powered undies to fight for victory.
Episode 83: Ed Orman (City of Brass) + neural networks, AI & gaming
Ed Orman from Uppercut Games joined us to discuss his latest game, City of Brass, a Rogue-lite FPS that pays tribute to the Arabian Knights tale of the same name.
Episode 82: Pixel Sift & Party Loaded live from PAX Australia
We hit the floor of PAXAUS 2017 to record a special collaborative episode with fellow Perth podcasters, Party Loaded!
Day Three Recap - 2017 PAX Australia - #PAXELSIFT
We've been smashing out interviews left right and centre and we present to you, PAXELSIFT DAY 3. Enjoy!
Day Two Recap - 2017 PAX Australia - #PAXELSIFT
We're back again bringing you live interviews from the floor for Day Two of PAX Australia 2017, and we're looking at all things indie.
Day One Recap - 2017 PAX Australia - #PAXELSIFT
We're back for another year of PAX Australia coverage with #PAXELSIFT! Join us as we recap everything we saw on Day One of the convention.
Pixel Sift Plays: Hand of Fate
This week Sarah and Nick jump into Hand of Fate a procedural tabletop/RPG hybrid from Brisbane's Defiant Development, in preparation for Hand of Fate 2 which is out in November.
Episode 81: Simon Boxer (Bounce House) & Loot Boxes and Crates: Games as a service
Simon Boxer of Twice Different joins us this week to talk about making his brand new mobile game, Bounce House, a colourful endless runner style side scroller.
Episode 80: Peter Curry (Mini Metro), Sony holding back on cross platform play & gaming skill elitism and toxicity
We sit down with Peter Curry, a Programmer & Designer from Dinosaur Polo Club, developers of Mini Metro. Mini Metro is a subway planning puzzle game, that puts the fun in fundamental transport logistics, with a great procedurally generated soundtrack and a fantastic minimalist design.
Pixel Sift Plays: Bramblelash
We're jumping in this week to a game that we've been following for a long time, it's the spritely multiplayer game BrambleLash by Bytesprite Games.
Episode 79: Michael Chu (Projection) & should reviewers be good at games?
Michael Chu of Sydney’s Shadowplay Studios joined us to discuss his upcoming game Projection, being selected for the PAX Australia Indie Showcase, and rebuilding from scratch.
Pixel Sift Plays: Collateral Damage
Matthew Sear and Jak Gem join us to play their Robot arena brawler COLLATERAL DAMAGE
Episode 78: Jak Gem & Matthew Sear (Collateral Damage) & indie dev steam pricing is too low
Collateral Damage is a multiplayer area brawler featuring a cast of unique characters and diverse fighting styles and Perth’s very own Matthew Sears and Jak Gem from Artisans Games joined us this week.
Episode 77: Interview with Christy Dena (Crafting Intangibles Event) & Remakes over risky new IPs?
Christy Dena a writer, designer and director at Universe Creation 101 joined us to talk about her online event “Crafting Intangibles“, a free online interactive writing event which you can watch online now.
Pixel Sift Plays: Masquerada Songs and Shadows
Singaporean game developers Witching Hour Studios inspired by venetian swordfighting have put together a tactical RPG where magic is a finite resource.
Episode 76: Interview with Ian Gregory (Masquerada: Song & Shadows) & esports on Australian TV
Ian Gregory, Creative Director at Singaporean based Witching Hour Studios, speaks to us this week about his newest project Masquarada: Songs and Shadows.
Jamming with Furniture - Making games and music with Aaran Gicquel
To accompany their newest release Pete's Song, Aaran of Perth band Furniture went to Global Game Jam to make his very first game.
Episode 75: Anthony Sweet & Paul Turbett (Battlestar Galactica Deadlock), Netflix for games, playing as not intended
Paul Turbett and Anthony Sweet from Black Lab Games who are based in Perth talked to us about their latest project Battlestar Galactica Deadlock and we asked what it is like to be responsible for the new game adaptation of one of the most beloved science fiction series ever and how to write a game in an established universe.
Pixel Sift Plays: Yonder: The Cloud Catcher Chronicles
Explore this peaceful world with us as we play Yonder: The Cloud Catcher Chronicles from Brisbane based Prideful Sloth.
Episode 74: Joel Styles & Cheryl Vance (Yonder: The Cloudcatcher Chronicles), console marketing & demographics
Cheryl Vance & Joel Styles of Brisbane's Prideful Sloth join us to talk about Yonder: The Cloud Catcher Chronicles their peaceful exploration game.
Pixel Sift Plays: Aura of Worlds
Procedural generated rogue-lite Aura of Worlds from Melbourne's Cognitive Forge challenges Mitch & Nick this week!
Episode 73: Adric Polkinghorne (Think of the Children), completionism & the end of GTA V mods?
Adric Polkinghorne has to spend a lot of time thinking about how kids can get themselves into strife, and he joins us this week to talk about his new game Think of the Children!
Pixel Sift Plays: Paradigm
It's weird, it's wonderful and it's made in Perth Western Australia. Paradigm is a point and click adventure game from solo developer Jacob Janerka, and there is nothing quite like it!
Episode 72: Jay Armstrong & Julian Wilton (The Adventure Pals), Steam Direct and right to repair.
International team Massive Monster's Jay Armstrong & Julian Wilton jump on the line to talk about their game The Adventure Pals which has grown out of the flash games of Newgrounds.
Pixel Sift Plays: Birdsketball
It's the best fun you can have while you're a bird playing basketball, it's BIRDSKETBALL, a hilarious couch multiplayer game from Waynetron.
Episode 71: David Clark (Ori and the Blind Forest), Bad Guy Valve? & You’re playing it wrong
David Clark programmed the indie darling Ori and the Blind Forest right here in Western Australia while working as an international team spread throughout the globe.
So Who Was That Destiny 2 Reveal Actually For?
So it goes without saying that this reveal had a lot to prove, not just to those who have fallen in love with Bungie’s space magic universe, but those who felt let down by a final product that didn’t live up to expectations.
Episode 70: Interview with Dr Jennifer Hazel: Checkpoint, games & mental health
Games and how they relate to mental health has always been a hot topic and this week we speak to Dr Jennifer Hazel about how her organisation Checkpoint aims to help promote positive outcomes.
Pixel Sift Plays: Mario Kart 8 Deluxe with Adam Rida of Red Coin
It's Mario Kart, pretty much the same as you know it, but on Nintendo's newest console. Adam Rida expert all things Nintendo joins us as we play through this new edition.
Symphony of the Machine Mixed Reality Trailer - Behind the Scenes
How do you show what your virtual reality game is like to people who might want to pull on their VR headsets?
Episode 69: Sean Gabriel & Travis Avery (DESYNC), customisation vs story & frustum culling frustration
Jump into this synthwave shooter designed for score attack and emulates competive online shooters for a singleplayer environment.
Pixel Sift Plays: Forts with Ultra Super Mega Podcast
We jump into vertical RTS Forts with our podcast colleagues Ultra Super Mega, and see who really is the best at games.
Pixel Sift Plays: Switch (Card Game)
Take blackjack and meld it with UNO and you're part of the way to SWITCH a new card game made here in Western Australia.
Episode 68: Nick Smith (Forts), G2A 💔 Gearbox & Persona 5 Streaming and Intellectual Property
Build higher and stronger in Forts by Brisbane's EarthWork Games, a vertical real time strategy game.
Episode 67: Andrew Freeth (Brief Battles), exclusivity effect & games that endure
Pull on your comfy underdacks and join us for a fun chat with Andrew Freeth of Adelaide's Juicy Cupcake.
Episode 66: “Why do you create?” – Live at Oz Comic Con 2017
In our second live episode from Oz Comic Con Perth we ask some local developers why they create games, and what drives them to finish them.
Episode 65: Ash Ringrose (Death Squared), Rumblemonkey P2P Gambling & the power of INFLUENCE
Ash Ringrose of Sydney's SMG Studio talks all about making his cooperative puzzle game Death Squared.
Guest Podcast: Bit Storm Episode 12
Mitch finds himself a new podcast, he argues a better podcast. I argue he can stay there.
Pixel Sift Plays: Death Squared
How hard is it to work your way through a maze with your mates? Well pretty bloody hard it turns out! Join us as we play Death Squared by SMG Studio!
Episode 64: Daniel Sun (Armed With Wings: Rearmed), Nintendo Switch DOA or dynamite & dangers of marathon gaming
Armed With Wings; Rearmed is a black and white fast paced platformer that draws from and builds on the legacy of games that were featured on legendary game site Newgrounds.
Episode 63: Justine Colla (A Township Tale), US travel ban & games and Steam Direct
Join us as we speak to Justine Colla of Alta as she tells us all about their new multiplayer VR sandbox game A Township Tale.
Episode 62: Yosha Noesjirwan (Inflatality), the end of Good Game & sequels that change direction
Wacky wobbly noodlemen deathmatches in Inflatality by Hojo Studios and Deepforged Studios
Episode 61: Jack Knobel (Kieru), the last console generation & online platforms to success
Move through light and shade in ninja deathmatch game Kieru, Jack Knobel joins us this week to share how he and Pinefire Studios made it.
Episode 60: Alberto Santiago (Goat Punks), Twitch IRL + the end of region locking
Bounce your way to the top of the tower with Alberto Santiago developer of Goat Punks a hilarious local multiplayer game where you battle to see who is king of the mountain.
Pixel Sift Plays: Siegecraft Commander
Jump into the battlefield with this innovative real time strategy game Siegecraft Commander, by Sydney's Blowfish Studios.
Episode 59: Sam Izzo (Resynth), licence liquidation & the value of “Game of the Year”
Step sequence puzzler Resynth is our feature and developer and musician Sam Izzo joins us this week to talk all about it.
Episode 58: Ellen Jurik (Siegecraft Commander), contractor pay disputes & loot box odds
Ellen Jurik of Sydney's Blowfish Studios joins us this week to talk about producing games and their new title Siegecraft Commander an innovative console real time strategy game.
Episode 57: John Kane (Mallow Drops), social media fandom & the last days of the game over
Rotate the world in John Kane's Mallow Drops a sokoban style puzzle, and he joins us this week to tell us all about them.
Episode 56: James Cook (Crazy Coasters: Rainbow Road), Starcraft 2 and AI development & game localisation
Guide cute critters to their death on the worst carnival ride of their lives in Crazy Coasters: Rainbow Road, and developer James Cook joins us this week.
Episode 55: Jack Condon (Kept), streamer sponsor transparency & trade sanction shutdowns
Enter the immersive narrative world of Kept with lead developer Jack Condon from Sydney's S1T2.
Episode 54: Tom Booker & Lincoln Flintoft (Barking Irons), Facebook’s Gameroom & “Australia Tax”
Quick draw swipe shooter Barking Irons is a pixelly western adventure perfect for playing on the go, and Tom & Lincoln from Sleepyhead Studios join us this week to talk about how it came together.
Pixel Sift Plays: Party Golf with Giant Margarita
It's golf Jim, but not as you know it. We joined Giant Margarita for a Tequila or two and challenged them to a round of Party Golf!
Day Three Recap - 2016 PAX Australia - #PAXELSIFT
We've made it through the final day of PAX Australia 2016, but that doesn't mean we've stopped bringing you the best of the indie floor at PAX Rising.
Day Two Recap - 2016 PAX Australia - #PAXELSIFT
Even more indie developer interviews coming at you from the floor of PAX Australia with #PAXELSIFT!
Day One Recap - 2016 PAX Australia - #PAXELSIFT
All the interviews from Day one of PAX Australia 2016, Friday November 4th 2016
Episode 53: Gustav Seymore (Goblins of Elderstone), SAG-AFTRA Strike & Nintendo Switch announcement
Build your own village of goblins and use them to take over the world in Goblins of Elderstone and Gustav Seymore of Lost Goblin joins us this week to tell us all about it.
Pixel Sift Plays: Starlost
Starlost is an upcoming mobile spaceship game, where you need to balance risk to get loot while keeping safe enough to make it to the end of the level.
Episode 52: Ken Johnson (Starlost), game currency laundering & mysterious treasure hunts
Blast your way through space with Western Australian made shooter Starlost, and developer Ken Johnson joins us in the studio live!
Episode 51: Tom Cox (Tahira: Echoes of the Astral Empire), DDOS attackers charged & high profile eSports investments
Remnants of a fallen empire, a new adversary in a beautiful painterly world. Tom Cox of Canberra's Whalehammer Games joins us this week to talk all about their recently release game.
Episode 50.5: Q&A Extended Edition
We couldn't answer all your questions and answers at Perth Games Festival, so here are some of our favourites.
Episode 50: LIVE from Perth Games Festival 2016! Games with friends, releasing your indie game & Pixel Sift Q&A
We're live at Perth Games Festival 2016 with special guests Liam Hunt, Anthony Sweet and Mark Mennell.
Pixel Sift Plays: Final Days
How long until you survive in a world full of mutants? Probably not ages hey. Join us as we play Final Days with developer Michael De Piazzi.
Episode 49: Mike De Piazzi (Final Days), Oculus Rift Boycott & Predatory in-app purchases
Mike De Piazzi joins us to talk all about his multiplayer top-down shooter Final Days!
Episode 48: Cam Rogers & Sam Izzo (No Mario's Sky), games from outside the west & review lawsuits
What happens when you make a jam game that mashes two existing titles together, Super Mario and No Man's Sky, and the long arm of the law comes down on you?
Episode 47: Caroline Thant (Wanda - A Beautiful Apocalypse), realism and simulation & flipping the F2P switch
Two robots find each other in a ruin world in WANDA a story about friendship by Caroline Thant and Kodots Games, our guest this week.
Episode 46: Jessie Yeoh (Nostalgia Box Video Game Museum), casualisation of games & early access expectations
You might have a big collection of games but nothing like what Jessie Yeoh has acumulated, which prompted her to open the Nostalgia Box Perth's first Video Game Museum.
Episode 45: Henry Sham (OzHadou Fighting Games Community), games in education & League of Legends pay disputes
Button masher or frame perfect warrior, fighting games are a big deal to Henry Sham from OzHadou, the biggest fighting game community in Australia.
Pixel Sift Plays: Defect Spaceship Destruction Kit
It's the age old story. Captain builds spaceship, captain defeats enemies, crew steal ship, captain defeats crew. Join us we play Defect Spaceship Destruction Kit.
Episode 43: Steve Heller (Surprise Attack Games), console hardware updates & Indie vs AAA price expectations
Steve Heller of "Indie games label" Surprise Attack Games joins us to talk about what it takes to get an indie game off the ground.
Pixel Sift Plays: Vectonic
It's got an amazing soundtrack and some pumping visuals, Bob Hayden's Vectonic throws you behind the wheel of a floating polygon as you zoom and bounce through a chillwave world.
Episode 42: Bob Hayden (Vectonic), retro console resurrection & eSports olympiad
Jump inside the synthwave with Bob Hayden developer of multiplayer hover game Vectonic.
Episode 41: Jane Cocks (Checkpoint.org.au), politics in games & the money of eSports.
Games can be used to promote a healthy headspace, and to understand the experiences of those with mental illness and Jane Cocks of CheckPoint joins us this week to talk all about it.
Leveraging Let’s Plays: Tagging Your Game Correctly.
Don't let your fans' videos drown in an ocean of content, follow these simple tips to ensure your game gets the attention it deserves on Twitch, Youtube and Mixer.
Episode 40: Darcy Smith (Armello), the digital divide: classism in games & being “a good sport”
Streaming is a big part of what League of Geeks does and we're joined by Darcy Smith, Community Manager, this week to how it all works.
Pixel Sift Plays: Hollow Knight
Oozing style and building on the legacy of those platformers that have come before we jumped into Hollow Knight by Adelaide's Team Cherry.
Episode 39: Ari Gibson, William Pellen & Dave Kazi (Hollow Knight), game cultural appreciation & Pokémon GOes global
Part Dark Souls part Metroidvania, Hollow Knight by Adelaide's Team Cherry is all style.
Episode 38: John Kane (Killing Time at Lightspeed), spaces of play & Counter-Strike conflicts of interest
Time dilation and social media, join us as we speak to developer John Kane about his interactive narrative game about blasting across the galaxy and the world you live behind.
Episode 37: Senator Scott Ludlam (Australian Greens), Non-Violent Solutions & Twitch “Bits”
This week we spoke to Senator Scott Ludlam about the Greens policies in games development funding, non-violent solutions in games, and funding Twitch Streamers.
Episode 36: Ian Lewis & Adam Zulkifly (Party Golf), grey market resellers & avoiding games spoilers
More random modes than you can poke a stick at, Adam and Ian of Giant Margarita join us this week to talk all about making Party Golf!
Episode 35: Jacob Janerka (Paradigm), E3 2016 wrap up & video game film adaptations
Open Inventory. Use Link on Website. "You can found an interview with Jacob Janerka, developer of Paradigm, weird and fantastic point and click adventure game". Play podcast.
Episode 34: Leigh & Elissa Harris (Objects in Space), dropping the banhammer & predatory publishers
Siblings Leigh & Elissa Harris join us this week to talk all about their space submarine simulator Objects In Space, which can be extended by a physical cockpit.
Episode 33: Lisa Evans (Teaching Science through games), Beta Burnout, cuts to Arts funding
Can be games be used to help people learn about scientific concepts? Lisa Evans is a PhD candidate at Murdoch University and is researching just that in "World of Choices"
Episode 32: Mike Cann (Mr Nibbles Forever), Kerbal Space developer pay claims & games you can’t “win”
Roll on with Perth based Mike Cann, developer of cute runner Mr Nibbes Forever.
Pixel Sift Plays: Mr Nibbles Forever
Guide a hamster from the earthly domain to the heavens above in this post modern side scrolling platformer.
Episode 31: Jeremy Eade & Kim-Saskia Risser-Eade (Thwart GEO), the business & consequences of social media, the Australian Senate gaming inquiry
Making games from the red heart of Western Australia, Jez and Kim from Outback Pixels left their day jobs to make games full time.
Episode 30: Wade K. Savage (Skourge Legacy), rumours + fact checking, and CSGO community challenges
Toys, nostalgia and retro games, that's the goal with Skourge Legacy by director Wade K. Savage. Wade rose to fame with fan film Fallout: Lanius
Pixel Sift Plays: Arbalest 3035
Space the final frontier for multiplayer death matches, in this stylish game by Bear-Tooth Studios.
Pixel Sift Plays: Super Salmon Migration
Just a little fishy endlessly swimming upstream.
Episode 29: Colton Onderwater (Super Salmon Migration), Dev work vs life & publisher vertical integration
Colton Onderwater joins us this week to share his brand new game Super Salmon Migration an endless swimmer for iOS and Android
Episode 28: Jason Imms (TasGDS), nostalgia in demand & the future of games journalism
Jason Imms, journalist and founder of the Tasmanian Game Development Society joins us to talk all about the tassie game dev scene.
Pixel Sift Plays: Blockpocalypse
It's the end of the world as you know it, and you feel like you're probably dead actually. Race higher as the lava rises around you in Dime Studio's Blockpocalypse.
Episode 27: Megan Summers (Damsel), mods: copyright + creativity & “no-grind” games
Jump into a saturday morning cartoon with Damsel by Queensland's Screwtape Studios and Megan Summers joins us this week to talk all about it.
Episode 26: Live at Oz-Comic Con 2016: Linear vs Non-linear story telling, Fan feedback + controversy, communicating in games
Listen to our first live episode live at Perth's OzComicCon 2016!
Pixel Sift Presents: Square Heroes Launch Tournament
Get in on that hot esports action at the launch of Square Heroes at the Glitch!
Episode 25: Dan Clayton (Blockpocalypse), game emulation and piracy + DRM.
Jump ever higher in this platformer at the end of the world in Blockpocalypse by Dime Studios! Dan Clayton joins us this week to talk all about his local multiplayer party game.
Episode 24: Matt Comi (Space Age), Cross-platform multiplayer & ownership of digital goods
Matt Comi works with a team spread throughout the world at Big Bucket software and joins us this week to talk about his newest game Space Age, a retro inspired point and click
Pixel Sift Plays: World's Fastest Pizza
Police now targeting: Western Australian References.
Episode 23: Oscar Brittain (World’s Fastest Pizza), the UWP backlash & Launch hiccups
Oscar Brittain Fremantle native, joins us to talk about his brand new game World's Fast Pizza chockablock with western australia references.
Episode 22: Robert Bruce & Chris Parkin (The future of VR), spiritual successors, and cash for reviews 💵➡️🎮👍
What does the future hold for virtual reality? Two developers making projects for VR join us this week, Robert Bruce of Immersia VR and Chris Parkin of Offpeak Games look into their virtual crystal balls.
Episode 21: Louis Roots, Sof Mather & Kate Raynes-Goldie (LEVEL ONE Co-Working space), re-release double standards & learning to play games
Game development in Western Australia has a brand new home with the opening of LEVEL ONE a collaboration with SK Games and FTI.
Episode 20: Fabian Malabello (The Otherworld Agency) & “good” bad games
Music can make or break a game and Fabian Malabello joins us this week to talk all about his work with The Otherworld Agency.
Episode 19: Nick McDonnell (Screencheat), Obsessive game collectors & game “award baiting”
Nick McDonnell of Melbourne's Samurai Punk joins us this week to talk all about his game Screencheat, where split-screen cheating is the name of the game.
Episode 18: Global Game Jam Perth & game implosions and failures 🎮 ➕ 🐜
Can you make a game in 48 hours? We went down and spoke to the challengers at the Perth Global Game Jam 2016
Episode 17: Joshua Meadows (GX Australia), RTXAU recap and the cost of gaming
Joshua Meadows is bringing popular LGBTIQ convention GX to Australia and joins us to tell us all about their crowdfunding campaign.
Episode 16: Lisa Rye & Brendan Ragan (Freedom Fall), Gambling in eSports, Musicians making games
You've been locked in a tower by a princess and you've got to use your skills to drop through layers of traps in Stirfire's Freedom Fall.
Pixel Sift Plays: Square Heroes
Fight to the death in this local multiplayer twin-stick shooter, which features some downright charming graphics.
Episode 15: Aranda Morrison & Mark Mennell (Square Heroes), Game Clones & Games and the Law
Float through arenas as cartoon cubes with guns in Square Heroes by Gnomic Studios. Aranda and Mark join us this week to talk all about making their game.
Episode 14: Chris Parkin (Valiant), Activision buys MLG, and our 2015 year in review
Jump into the saddle in VR in medieval dueling game Valiant by Offpeak Games!
Episode 13: Drew Morrow (Defect SDK), Companion apps & toys & movie tie-in games
Drew Morrow of Melbourne's Three Phase Interactive joins us this week to talk about his spaceship building game Defect SDK.
Episode 12: Drugs in Gaming, PSX recap, and reimaging game modes
What happens when people push it too far when gaming and use substances to keep going.
Episode 11: Trent Kusters (Armello): Kickstarting & building a digital boardgame & managing hype
How do you make a digital board game that wokrs on Console? Trent Kusters of League of Geeks joins us to talk all about Kickstarting the game and building to player expectations.
Episode 10: Kai Ashford-Hatherly (Bellus Mortem), Toxic Online players &Perth Games Festival
Kai Ashford-Hatherly joins us this week to talk about his new game Bellus Mortem as well, and we speak to Jon Hayward and Jess Watson of the Perth Games Festival in this double interview episode!
Episode 9: Ads in Games, Alternate Reality Games & Backwards compatibility
Ads exist in the real world, but why haven't they made much of an impression in games? We also talk about ARGs and backwards compatibility trends.
Episode 8: Dione & Keegan (1UP Gaming Marathon) "Crowd" Multiplayer & Gaming Urban Legends
Spending hours playing games with friends to raise money for charity, that's what Dione and Keegan of 1Up Gaming Marathon have been doing now for years, and they join us this week.