Episode 4: Split-screen multiplayer, Remakes & Remasters, and storytelling in games

The days of the splitscreen multiplayer game might be numbered with Halo 5, a series that traditionally championed split-screen, dropping it from the game.
October 15, 2015 9:00 AM
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This week we explore the nostalgia and the value of couch based split-screen multiplayer, both competitive and cooperative. Halo 5: Guardians will be dropping split-screen multiplayer in favour of higher graphical quality and people aren’t happy. The Halo series spearheaded the console shooter, and fans are disappointed that a big part of their Halo experience is going away. There are games keeping the split-screen option so sitting on the couch with your friends playing games is still alive.


We look at the inevitable remake, remaster and re-release of video games as they move to new platforms. Is this just a money grabbing exercise or is the cultural history being saved for future generations?

Storytelling in gaming is a multifaceted process and some games are now dropping their dedicated single player campaigns in favour of having a deeper multiplayer experience. How does the embedded story telling compare to the player generated story telling in games? Sandbox game Minecraft will be going the opposite direction adding a single player story to it previously limitless creative experience.

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