Episode 28: Jason Imms (TasGDS), nostalgia in demand & the future of games journalism

Jason Imms, journalist and founder of the Tasmanian Game Development Society joins us to talk all about the tassie game dev scene.
April 15, 2016 9:00 AM
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This week we are joined by Jason Imms, he’s the founder of the Tasmanian Game Dev Society, a group that aims to raise awareness on the game development scene in Tasmania. High quality games can be made anywhere in the world, and states like Tasmania and Western Australia may not be as isolated as it seems. Jason talks about building the reputation of Tasmanian game development scene and the future of making games in states outside of the major capitals. You can follow Jason on Twitter @jasonimms


Earlier this week private World of Warcraft server “Nostalrius” was shut down when the organisation’s hosting company “received a letter of formal notice from US and French lawyers, acting on the behalf of Blizzard”. With almost 150,000 active users, and over 1,000,000 registered accounts, private legacy servers were providing a service that Blizzard isn’t interested in selling.  Blizzard has every right to do this, but are they missing the demand for a product that could be a potential revenue source, following the example of other popular MMOs such as Runescape?

Journalism is currently experiencing a disruption due to emerging technologies and dwindling revenues. This has meant that the many of the older mastheads are closing shop, or changing focus. What does this mean for the future of the games journalism, and what place do journalists have when anyone can start a YouTube, or Twitch channel or create a new podcast? Jason shared with us his experiences as a freelance journalist and we talked about the future of games journalism.

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