The original and still the greatest, radio is where it's at people.
It's described as Grand Theft Cthulhu by its creator and we're digging it. Come for a cruise down the highway with our guest Mike Blackney and keep an eye out for monsters.
Jump through a geometric world at breakneck speed in Nova Flow a speedrunning platformer from Melbourne's Wrecked Angle Studios.
It all started with a Witch, Tim Bermanseder of Cardboard Keep shares with us his upcoming magical bullet (spell?) hell game Witch Thief!
Lovable robots of the near future just trying to find a place in this world. Listen to our conversation with Ally McLean of Robot House as we discuss RUMU and "The Working Lunch"
Build a beautiful underwater garden and learn more about our precious reefs in Rainbow Reef by Chaos Theory Games.
Take a journey with Arina and Frendt as the explore surreal nostalgic worlds in The Gardens Between!
Strap into your DeLorean we're heading to the neo soaked retro eighties inspired streets of Hyper Jam with Roman Maksymyschyn of Melbourne's Bit Dragon.
Combining RPG, Tabletop and action elements Hand of Fate 2 builds on what Morgan Jaffit and the team at Defiant Development achieved when creating the original game.
We're back for another live episode at Perth Games Festival and this year we're speaking with some early career developers from our home state of Western Australia.
Travers Dunkinson of Melbourne's Atomizer Games joins us this week to talk all about his stealth cat burglar game, HEIST.
Dylan J. Walker, Creative Director and developer from ONERAT GAMES joins us this week.
Ed Orman from Uppercut Games joined us to discuss his latest game, City of Brass, a Rogue-lite FPS that pays tribute to the Arabian Knights tale of the same name.
We hit the floor of PAXAUS 2017 to record a special collaborative episode with fellow Perth podcasters, Party Loaded!
Simon Boxer of Twice Different joins us this week to talk about making his brand new mobile game, Bounce House, a colourful endless runner style side scroller.
We sit down with Peter Curry, a Programmer & Designer from Dinosaur Polo Club, developers of Mini Metro. Mini Metro is a subway planning puzzle game, that puts the fun in fundamental transport logistics, with a great procedurally generated soundtrack and a fantastic minimalist design.
Michael Chu of Sydney’s Shadowplay Studios joined us to discuss his upcoming game Projection, being selected for the PAX Australia Indie Showcase, and rebuilding from scratch.
Collateral Damage is a multiplayer area brawler featuring a cast of unique characters and diverse fighting styles and Perth’s very own Matthew Sears and Jak Gem from Artisans Games joined us this week.
Christy Dena a writer, designer and director at Universe Creation 101 joined us to talk about her online event “Crafting Intangibles“, a free online interactive writing event which you can watch online now.
Ian Gregory, Creative Director at Singaporean based Witching Hour Studios, speaks to us this week about his newest project Masquarada: Songs and Shadows.
Paul Turbett and Anthony Sweet from Black Lab Games who are based in Perth talked to us about their latest project Battlestar Galactica Deadlock and we asked what it is like to be responsible for the new game adaptation of one of the most beloved science fiction series ever and how to write a game in an established universe.
Cheryl Vance & Joel Styles of Brisbane's Prideful Sloth join us to talk about Yonder: The Cloud Catcher Chronicles their peaceful exploration game.
Adric Polkinghorne has to spend a lot of time thinking about how kids can get themselves into strife, and he joins us this week to talk about his new game Think of the Children!
International team Massive Monster's Jay Armstrong & Julian Wilton jump on the line to talk about their game The Adventure Pals which has grown out of the flash games of Newgrounds.
David Clark programmed the indie darling Ori and the Blind Forest right here in Western Australia while working as an international team spread throughout the globe.
Games and how they relate to mental health has always been a hot topic and this week we speak to Dr Jennifer Hazel about how her organisation Checkpoint aims to help promote positive outcomes.
Jump into this synthwave shooter designed for score attack and emulates competive online shooters for a singleplayer environment.
Build higher and stronger in Forts by Brisbane's EarthWork Games, a vertical real time strategy game.
Pull on your comfy underdacks and join us for a fun chat with Andrew Freeth of Adelaide's Juicy Cupcake.
In our second live episode from Oz Comic Con Perth we ask some local developers why they create games, and what drives them to finish them.
Ash Ringrose of Sydney's SMG Studio talks all about making his cooperative puzzle game Death Squared.
Armed With Wings; Rearmed is a black and white fast paced platformer that draws from and builds on the legacy of games that were featured on legendary game site Newgrounds.
Join us as we speak to Justine Colla of Alta as she tells us all about their new multiplayer VR sandbox game A Township Tale.
Wacky wobbly noodlemen deathmatches in Inflatality by Hojo Studios and Deepforged Studios
Move through light and shade in ninja deathmatch game Kieru, Jack Knobel joins us this week to share how he and Pinefire Studios made it.
Bounce your way to the top of the tower with Alberto Santiago developer of Goat Punks a hilarious local multiplayer game where you battle to see who is king of the mountain.
Step sequence puzzler Resynth is our feature and developer and musician Sam Izzo joins us this week to talk all about it.
Ellen Jurik of Sydney's Blowfish Studios joins us this week to talk about producing games and their new title Siegecraft Commander an innovative console real time strategy game.
Rotate the world in John Kane's Mallow Drops a sokoban style puzzle, and he joins us this week to tell us all about them.
Guide cute critters to their death on the worst carnival ride of their lives in Crazy Coasters: Rainbow Road, and developer James Cook joins us this week.
Enter the immersive narrative world of Kept with lead developer Jack Condon from Sydney's S1T2.
Quick draw swipe shooter Barking Irons is a pixelly western adventure perfect for playing on the go, and Tom & Lincoln from Sleepyhead Studios join us this week to talk about how it came together.
Build your own village of goblins and use them to take over the world in Goblins of Elderstone and Gustav Seymore of Lost Goblin joins us this week to tell us all about it.
Blast your way through space with Western Australian made shooter Starlost, and developer Ken Johnson joins us in the studio live!
Remnants of a fallen empire, a new adversary in a beautiful painterly world. Tom Cox of Canberra's Whalehammer Games joins us this week to talk all about their recently release game.
We're live at Perth Games Festival 2016 with special guests Liam Hunt, Anthony Sweet and Mark Mennell.
Mike De Piazzi joins us to talk all about his multiplayer top-down shooter Final Days!
What happens when you make a jam game that mashes two existing titles together, Super Mario and No Man's Sky, and the long arm of the law comes down on you?
Two robots find each other in a ruin world in WANDA a story about friendship by Caroline Thant and Kodots Games, our guest this week.
You might have a big collection of games but nothing like what Jessie Yeoh has acumulated, which prompted her to open the Nostalgia Box Perth's first Video Game Museum.
Button masher or frame perfect warrior, fighting games are a big deal to Henry Sham from OzHadou, the biggest fighting game community in Australia.
Steve Heller of "Indie games label" Surprise Attack Games joins us to talk about what it takes to get an indie game off the ground.
Jump inside the synthwave with Bob Hayden developer of multiplayer hover game Vectonic.
Games can be used to promote a healthy headspace, and to understand the experiences of those with mental illness and Jane Cocks of CheckPoint joins us this week to talk all about it.
Streaming is a big part of what League of Geeks does and we're joined by Darcy Smith, Community Manager, this week to how it all works.
Part Dark Souls part Metroidvania, Hollow Knight by Adelaide's Team Cherry is all style.
Time dilation and social media, join us as we speak to developer John Kane about his interactive narrative game about blasting across the galaxy and the world you live behind.
This week we spoke to Senator Scott Ludlam about the Greens policies in games development funding, non-violent solutions in games, and funding Twitch Streamers.
More random modes than you can poke a stick at, Adam and Ian of Giant Margarita join us this week to talk all about making Party Golf!
Open Inventory. Use Link on Website. "You can found an interview with Jacob Janerka, developer of Paradigm, weird and fantastic point and click adventure game". Play podcast.
Siblings Leigh & Elissa Harris join us this week to talk all about their space submarine simulator Objects In Space, which can be extended by a physical cockpit.
Can be games be used to help people learn about scientific concepts? Lisa Evans is a PhD candidate at Murdoch University and is researching just that in "World of Choices"
Roll on with Perth based Mike Cann, developer of cute runner Mr Nibbes Forever.
Making games from the red heart of Western Australia, Jez and Kim from Outback Pixels left their day jobs to make games full time.
Toys, nostalgia and retro games, that's the goal with Skourge Legacy by director Wade K. Savage. Wade rose to fame with fan film Fallout: Lanius
Colton Onderwater joins us this week to share his brand new game Super Salmon Migration an endless swimmer for iOS and Android
Jason Imms, journalist and founder of the Tasmanian Game Development Society joins us to talk all about the tassie game dev scene.
Jump into a saturday morning cartoon with Damsel by Queensland's Screwtape Studios and Megan Summers joins us this week to talk all about it.
Listen to our first live episode live at Perth's OzComicCon 2016!
Jump ever higher in this platformer at the end of the world in Blockpocalypse by Dime Studios! Dan Clayton joins us this week to talk all about his local multiplayer party game.
Matt Comi works with a team spread throughout the world at Big Bucket software and joins us this week to talk about his newest game Space Age, a retro inspired point and click
Oscar Brittain Fremantle native, joins us to talk about his brand new game World's Fast Pizza chockablock with western australia references.
What does the future hold for virtual reality? Two developers making projects for VR join us this week, Robert Bruce of Immersia VR and Chris Parkin of Offpeak Games look into their virtual crystal balls.
Game development in Western Australia has a brand new home with the opening of LEVEL ONE a collaboration with SK Games and FTI.
Music can make or break a game and Fabian Malabello joins us this week to talk all about his work with The Otherworld Agency.
Nick McDonnell of Melbourne's Samurai Punk joins us this week to talk all about his game Screencheat, where split-screen cheating is the name of the game.
Can you make a game in 48 hours? We went down and spoke to the challengers at the Perth Global Game Jam 2016
Joshua Meadows is bringing popular LGBTIQ convention GX to Australia and joins us to tell us all about their crowdfunding campaign.
You've been locked in a tower by a princess and you've got to use your skills to drop through layers of traps in Stirfire's Freedom Fall.
Float through arenas as cartoon cubes with guns in Square Heroes by Gnomic Studios. Aranda and Mark join us this week to talk all about making their game.
Jump into the saddle in VR in medieval dueling game Valiant by Offpeak Games!
Drew Morrow of Melbourne's Three Phase Interactive joins us this week to talk about his spaceship building game Defect SDK.
What happens when people push it too far when gaming and use substances to keep going.
How do you make a digital board game that wokrs on Console? Trent Kusters of League of Geeks joins us to talk all about Kickstarting the game and building to player expectations.
Kai Ashford-Hatherly joins us this week to talk about his new game Bellus Mortem as well, and we speak to Jon Hayward and Jess Watson of the Perth Games Festival in this double interview episode!
Ads exist in the real world, but why haven't they made much of an impression in games? We also talk about ARGs and backwards compatibility trends.
Spending hours playing games with friends to raise money for charity, that's what Dione and Keegan of 1Up Gaming Marathon have been doing now for years, and they join us this week.
Paul Turbett of Perth's Black Lab Games joins us this week to talk all about his tactical space game Starhammer: The Vanguard Prophecy!
Is gaming the reason for the season for you? We talk all about seasonal events in Destiny and other games and when developers introduce microtransactions after promising not to.
Sam Zeid and Liam Hunt of Perth's ByteSprite Games are our first guests on the podcast and they've been working on spritely multplayer game Bramblelash!
The days of the splitscreen multiplayer game might be numbered with Halo 5, a series that traditionally championed split-screen, dropping it from the game.
We've got an update on the SAG-AFTRA voice actor strike and esports players creating unions, we talk about how DLC has changed over the years and Twisted Pixel leaving Microsoft.
This week join us as we talk all about #performancematters the video game voice actors strike and how it'll impact upcoming games. We're also talking about player expectations when it comes to playable alphas and betas as well as whether or not you should pre-order.
It's the very first episode of Pixel Sift (cough High Score) and we try this whole video game podcast thing on for size!