Podcast

The original and still the greatest, radio is where it's at people.

August 10, 2018

Episode 102: Sean Simon (Snake Time) & a launcher for every game

What if snake was a turn based puzzle game with time travel? Well now it is with Those Six Faces AKA Sean Simon's Snake Time!

July 27, 2018

Episode 101 David Lloyd (Regular Human Basketball) & Pre-Order Game Changer

Climb into your giant robot for a normal game of basketball just like humans always do in "Regular Human Basketball" by Melbourne's Powerhoof!

July 14, 2018

Episode 100: Tim Colwill (Point & Clickbait + Game Workers Unite)

Tim Colwill joins us to talk about how writing satire for his comedy games site Point &Clickbait, and working as a union organiser for Game Workers Unite Australia, both aim to get us to demand a better games industry.

June 22, 2018

Episode 99: Abi Rahmani (Project Wingman) & Sony's "Epic" Fortnite Lockout

Take to the skies with Abi Rahmani as your co-pilot, as we jump into the cockpit of Project Wingman made in Perth, Western Australia.

June 8, 2018

Episode 98: Matt Kelly (Molemen Must Die!) & Valve opts out of moderation on Steam

The president is mad about something and he's gone for the nuclear option, luckily Matt Kelly is here from Mokomoto to talk us through it.

May 25, 2018

Episode 97: Justin Ng (Muffled Warfare & Stifled) & Fortnite's $100,000,000 tournament fund

What you can't see might just kill you, Justin Ng of Singaporean developer Gattai Games is our guest this week as we learn about his echolocation style first person games Muffled Warfare and Stifled.

May 11, 2018

Episode 96 Ian MacLarty (Dissembler) & the curse of mobile gaming timers

Ian MacLarty makes small fascinating experiential games, and he's here this week to share his puzzle game Dissembler.

April 27, 2018

Episode 95: Nick McDonnell (The American Dream) & are games are too long?

A gun in every hand, bullets for any and all situations. Nick McDonnell of Samurai Punk takes us on a journey to "The American Dream"

April 13, 2018

Episode 94: Mike Blackney (Dead Static Drive) & cheating in games

It's described as Grand Theft Cthulhu by its creator and we're digging it. Come for a cruise down the highway with our guest Mike Blackney and keep an eye out for monsters.

March 30, 2018

Episode 93: Lachlan Juzva (Nova Flow) & Game developer unionisation

Jump through a geometric world at breakneck speed in Nova Flow a speedrunning platformer from Melbourne's Wrecked Angle Studios.

March 16, 2018

Episode 92: Tim Bermanseder (Witch Thief) & archiving extinct online games

It all started with a Witch, Tim Bermanseder of Cardboard Keep shares with us his upcoming magical bullet (spell?) hell game Witch Thief!

March 2, 2018

Episode 91: Ally McLean (RUMU) & The Working Lunch mentorship program

Lovable robots of the near future just trying to find a place in this world. Listen to our conversation with Ally McLean of Robot House as we discuss RUMU and "The Working Lunch"

February 17, 2018

Episode 90: Nico King (Rainbow Reef) & Facebook pivots to game streaming

Build a beautiful underwater garden and learn more about our precious reefs in Rainbow Reef by Chaos Theory Games.

February 3, 2018

Episode 89: Matthew Clark (The Gardens Between) & the Aus Senate inquiry into game development

Take a journey with Arina and Frendt as the explore surreal nostalgic worlds in The Gardens Between!

January 19, 2018

Episode 88: Roman Maksymyschyn (Hyper Jam) & esports leagues, and partnership with traditional sport

Strap into your DeLorean we're heading to the neo soaked retro eighties inspired streets of Hyper Jam with Roman Maksymyschyn of Melbourne's Bit Dragon.

January 5, 2018

Episode 87: Morgan Jaffit (Hand of Fate 2) & couch co-op games don't sell

Combining RPG, Tabletop and action elements Hand of Fate 2 builds on what Morgan Jaffit and the team at Defiant Development achieved when creating the original game.

December 24, 2017

Episode 86: Live at Perth Games Festival 2017 - Exhibiting your very first game

We're back for another live episode at Perth Games Festival and this year we're speaking with some early career developers from our home state of Western Australia.

December 9, 2017

Episode 85: Travers Dunkinson (HEIST) + Domestic Violence In Games

Travers Dunkinson of Melbourne's Atomizer Games joins us this week to talk all about his stealth cat burglar game, HEIST.

November 26, 2017

Episode 84: Dylan J. Walker (Elden: Path of the Forgotten), lootboxes ruined Battlefront II

Dylan J. Walker, Creative Director and developer from ONERAT GAMES joins us this week.

November 11, 2017

Episode 83: Ed Orman (City of Brass) + neural networks, AI & gaming

Ed Orman from Uppercut Games joined us to discuss his latest game, City of Brass, a Rogue-lite FPS that pays tribute to the Arabian Knights tale of the same name.

November 3, 2017

Episode 82: Pixel Sift & Party Loaded live from PAX Australia

We hit the floor of PAXAUS 2017 to record a special collaborative episode with fellow Perth podcasters, Party Loaded!

October 15, 2017

Episode 81: Simon Boxer (Bounce House) & Loot Boxes and Crates: Games as a service

Simon Boxer of Twice Different joins us this week to talk about making his brand new mobile game, Bounce House, a colourful endless runner style side scroller.

September 30, 2017

Episode 80: Peter Curry (Mini Metro), Sony holding back on cross platform play & gaming skill elitism and toxicity

We sit down with Peter Curry, a Programmer & Designer from Dinosaur Polo Club, developers of Mini Metro. Mini Metro is a subway planning puzzle game, that puts the fun in fundamental transport logistics, with a great procedurally generated soundtrack and a fantastic minimalist design.

September 16, 2017

Episode 79: Michael Chu (Projection) & should reviewers be good at games?

Michael Chu of Sydney’s Shadowplay Studios joined us to discuss his upcoming game Projection, being selected for the PAX Australia Indie Showcase, and rebuilding from scratch.

September 2, 2017

Episode 78: Jak Gem & Matthew Sear (Collateral Damage) & indie dev steam pricing is too low

Collateral Damage is a multiplayer area brawler featuring a cast of unique characters and diverse fighting styles and Perth’s very own Matthew Sears and Jak Gem from Artisans Games joined us this week.

August 18, 2017

Episode 77: Interview with Christy Dena (Crafting Intangibles Event) & Remakes over risky new IPs?

Christy Dena a writer, designer and director at Universe Creation 101 joined us to talk about her online event “Crafting Intangibles“, a free online interactive writing event which you can watch online now.

August 5, 2017

Episode 76: Interview with Ian Gregory (Masquerada: Song & Shadows) & esports on Australian TV

Ian Gregory, Creative Director at Singaporean based Witching Hour Studios, speaks to us this week about his newest project Masquarada: Songs and Shadows.

July 22, 2017

Episode 75: Anthony Sweet & Paul Turbett (Battlestar Galactica Deadlock), Netflix for games, playing as not intended

Paul Turbett and Anthony Sweet from Black Lab Games who are based in Perth talked to us about their latest project Battlestar Galactica Deadlock and we asked what it is like to be responsible for the new game adaptation of one of the most beloved science fiction series ever and how to write a game in an established universe.

July 6, 2017

Episode 74: Joel Styles & Cheryl Vance (Yonder: The Cloudcatcher Chronicles), console marketing & demographics

Cheryl Vance & Joel Styles of Brisbane's Prideful Sloth join us to talk about Yonder: The Cloud Catcher Chronicles their peaceful exploration game.

June 23, 2017

Episode 73: Adric Polkinghorne (Think of the Children), completionism & the end of GTA V mods?

Adric Polkinghorne has to spend a lot of time thinking about how kids can get themselves into strife, and he joins us this week to talk about his new game Think of the Children!

June 10, 2017

Episode 72: Jay Armstrong & Julian Wilton (The Adventure Pals), Steam Direct and right to repair.

International team Massive Monster's Jay Armstrong & Julian Wilton jump on the line to talk about their game The Adventure Pals which has grown out of the flash games of Newgrounds.

May 26, 2017

Episode 71: David Clark (Ori and the Blind Forest), Bad Guy Valve? & You’re playing it wrong

David Clark programmed the indie darling Ori and the Blind Forest right here in Western Australia while working as an international team spread throughout the globe.

May 17, 2017

Episode 70: Interview with Dr Jennifer Hazel: Checkpoint, games & mental health

Games and how they relate to mental health has always been a hot topic and this week we speak to Dr Jennifer Hazel about how her organisation Checkpoint aims to help promote positive outcomes.

April 28, 2017

Episode 69: Sean Gabriel & Travis Avery (DESYNC), customisation vs story & frustum culling frustration

Jump into this synthwave shooter designed for score attack and emulates competive online shooters for a singleplayer environment.

April 14, 2017

Episode 68: Nick Smith (Forts), G2A 💔 Gearbox & Persona 5 Streaming and Intellectual Property

Build higher and stronger in Forts by Brisbane's EarthWork Games, a vertical real time strategy game.

March 31, 2017

Episode 67: Andrew Freeth (Brief Battles), exclusivity effect & games that endure

Pull on your comfy underdacks and join us for a fun chat with Andrew Freeth of Adelaide's Juicy Cupcake.

March 25, 2017

Episode 66: “Why do you create?” – Live at Oz Comic Con 2017

In our second live episode from Oz Comic Con Perth we ask some local developers why they create games, and what drives them to finish them.

March 16, 2017

Episode 65: Ash Ringrose (Death Squared), Rumblemonkey P2P Gambling & the power of INFLUENCE

Ash Ringrose of Sydney's SMG Studio talks all about making his cooperative puzzle game Death Squared.

March 3, 2017

Episode 64: Daniel Sun (Armed With Wings: Rearmed), Nintendo Switch DOA or dynamite & dangers of marathon gaming

Armed With Wings; Rearmed is a black and white fast paced platformer that draws from and builds on the legacy of games that were featured on legendary game site Newgrounds.

February 17, 2017

Episode 63: Justine Colla (A Township Tale), US travel ban & games and Steam Direct

Join us as we speak to Justine Colla of Alta as she tells us all about their new multiplayer VR sandbox game A Township Tale.

February 3, 2017

Episode 62: Yosha Noesjirwan (Inflatality), the end of Good Game & sequels that change direction

Wacky wobbly noodlemen deathmatches in Inflatality by Hojo Studios and Deepforged Studios

January 26, 2017

Episode 61: Jack Knobel (Kieru), the last console generation & online platforms to success

Move through light and shade in ninja deathmatch game Kieru, Jack Knobel joins us this week to share how he and Pinefire Studios made it.

January 19, 2017

Episode 60: Alberto Santiago (Goat Punks), Twitch IRL + the end of region locking

Bounce your way to the top of the tower with Alberto Santiago developer of Goat Punks a hilarious local multiplayer game where you battle to see who is king of the mountain.

January 12, 2017

Episode 59: Sam Izzo (Resynth), licence liquidation & the value of “Game of the Year”

Step sequence puzzler Resynth is our feature and developer and musician Sam Izzo joins us this week to talk all about it.

December 16, 2016

Episode 58: Ellen Jurik (Siegecraft Commander), contractor pay disputes & loot box odds

Ellen Jurik of Sydney's Blowfish Studios joins us this week to talk about producing games and their new title Siegecraft Commander an innovative console real time strategy game.

December 8, 2016

Episode 57: John Kane (Mallow Drops), social media fandom & the last days of the game over

Rotate the world in John Kane's Mallow Drops a sokoban style puzzle, and he joins us this week to tell us all about them.

December 1, 2016

Episode 56: James Cook (Crazy Coasters: Rainbow Road), Starcraft 2 and AI development & game localisation

Guide cute critters to their death on the worst carnival ride of their lives in Crazy Coasters: Rainbow Road, and developer James Cook joins us this week.

November 25, 2016

Episode 55: Jack Condon (Kept), streamer sponsor transparency & trade sanction shutdowns

Enter the immersive narrative world of Kept with lead developer Jack Condon from Sydney's S1T2.

November 17, 2016

Episode 54: Tom Booker & Lincoln Flintoft (Barking Irons), Facebook’s Gameroom & “Australia Tax”

Quick draw swipe shooter Barking Irons is a pixelly western adventure perfect for playing on the go, and Tom & Lincoln from Sleepyhead Studios join us this week to talk about how it came together.

October 28, 2016

Episode 53: Gustav Seymore (Goblins of Elderstone), SAG-AFTRA Strike & Nintendo Switch announcement

Build your own village of goblins and use them to take over the world in Goblins of Elderstone and Gustav Seymore of Lost Goblin joins us this week to tell us all about it.

October 21, 2016

Episode 52: Ken Johnson (Starlost), game currency laundering & mysterious treasure hunts

Blast your way through space with Western Australian made shooter Starlost, and developer Ken Johnson joins us in the studio live!

October 15, 2016

Episode 51: Tom Cox (Tahira: Echoes of the Astral Empire), DDOS attackers charged & high profile eSports investments

Remnants of a fallen empire, a new adversary in a beautiful painterly world. Tom Cox of Canberra's Whalehammer Games joins us this week to talk all about their recently release game.

October 14, 2016

Episode 50.5: Q&A Extended Edition

We couldn't answer all your questions and answers at Perth Games Festival, so here are some of our favourites.

October 7, 2016

Episode 50: LIVE from Perth Games Festival 2016! Games with friends, releasing your indie game & Pixel Sift Q&A

We're live at Perth Games Festival 2016 with special guests Liam Hunt, Anthony Sweet and Mark Mennell.

September 30, 2016

Episode 49: Mike De Piazzi (Final Days), Oculus Rift Boycott & Predatory in-app purchases

Mike De Piazzi joins us to talk all about his multiplayer top-down shooter Final Days!

September 23, 2016

Episode 48: Cam Rogers & Sam Izzo (No Mario's Sky), games from outside the west & review lawsuits

What happens when you make a jam game that mashes two existing titles together, Super Mario and No Man's Sky, and the long arm of the law comes down on you?

September 16, 2016

Episode 47: Caroline Thant (Wanda - A Beautiful Apocalypse), realism and simulation & flipping the F2P switch

Two robots find each other in a ruin world in WANDA a story about friendship by Caroline Thant and Kodots Games, our guest this week.

September 8, 2016

Episode 46: Jessie Yeoh (Nostalgia Box Video Game Museum), casualisation of games & early access expectations

You might have a big collection of games but nothing like what Jessie Yeoh has acumulated, which prompted her to open the Nostalgia Box Perth's first Video Game Museum.

September 2, 2016

Episode 45: Henry Sham (OzHadou Fighting Games Community), games in education & League of Legends pay disputes

Button masher or frame perfect warrior, fighting games are a big deal to Henry Sham from OzHadou, the biggest fighting game community in Australia.

August 18, 2016

Episode 43: Steve Heller (Surprise Attack Games), console hardware updates & Indie vs AAA price expectations

Steve Heller of "Indie games label" Surprise Attack Games joins us to talk about what it takes to get an indie game off the ground.

August 5, 2016

Episode 42: Bob Hayden (Vectonic), retro console resurrection & eSports olympiad

Jump inside the synthwave with Bob Hayden developer of multiplayer hover game Vectonic.

July 28, 2016

Episode 41: Jane Cocks (Checkpoint.org.au), politics in games & the money of eSports.

Games can be used to promote a healthy headspace, and to understand the experiences of those with mental illness and Jane Cocks of CheckPoint joins us this week to talk all about it.

July 21, 2016

Episode 40: Darcy Smith (Armello), the digital divide: classism in games & being “a good sport”

Streaming is a big part of what League of Geeks does and we're joined by Darcy Smith, Community Manager, this week to how it all works.

July 14, 2016

Episode 39: Ari Gibson, William Pellen & Dave Kazi (Hollow Knight), game cultural appreciation & Pokémon GOes global

Part Dark Souls part Metroidvania, Hollow Knight by Adelaide's Team Cherry is all style.

July 8, 2016

Episode 38: John Kane (Killing Time at Lightspeed), spaces of play & Counter-Strike conflicts of interest

Time dilation and social media, join us as we speak to developer John Kane about his interactive narrative game about blasting across the galaxy and the world you live behind.

June 30, 2016

Episode 37: Senator Scott Ludlam (Australian Greens), Non-Violent Solutions & Twitch “Bits”

This week we spoke to Senator Scott Ludlam about the Greens policies in games development funding, non-violent solutions in games, and funding Twitch Streamers.

June 23, 2016

Episode 36: Ian Lewis & Adam Zulkifly (Party Golf), grey market resellers & avoiding games spoilers

More random modes than you can poke a stick at, Adam and Ian of Giant Margarita join us this week to talk all about making Party Golf!

June 17, 2016

Episode 35: Jacob Janerka (Paradigm), E3 2016 wrap up & video game film adaptations

Open Inventory. Use Link on Website. "You can found an interview with Jacob Janerka, developer of Paradigm, weird and fantastic point and click adventure game". Play podcast.

June 9, 2016

Episode 34: Leigh & Elissa Harris (Objects in Space), dropping the banhammer & predatory publishers

Siblings Leigh & Elissa Harris join us this week to talk all about their space submarine simulator Objects In Space, which can be extended by a physical cockpit.

May 19, 2016

Episode 33: Lisa Evans (Teaching Science through games), Beta Burnout, cuts to Arts funding

Can be games be used to help people learn about scientific concepts? Lisa Evans is a PhD candidate at Murdoch University and is researching just that in "World of Choices"

May 12, 2016

Episode 32: Mike Cann (Mr Nibbles Forever), Kerbal Space developer pay claims & games you can’t “win”

Roll on with Perth based Mike Cann, developer of cute runner Mr Nibbes Forever.

May 5, 2016

Episode 31: Jeremy Eade & Kim-Saskia Risser-Eade (Thwart GEO), the business & consequences of social media, the Australian Senate gaming inquiry

Making games from the red heart of Western Australia, Jez and Kim from Outback Pixels left their day jobs to make games full time.

April 28, 2016

Episode 30: Wade K. Savage (Skourge Legacy), rumours + fact checking, and CSGO community challenges

Toys, nostalgia and retro games, that's the goal with Skourge Legacy by director Wade K. Savage. Wade rose to fame with fan film Fallout: Lanius

April 21, 2016

Episode 29: Colton Onderwater (Super Salmon Migration), Dev work vs life & publisher vertical integration

Colton Onderwater joins us this week to share his brand new game Super Salmon Migration an endless swimmer for iOS and Android

April 15, 2016

Episode 28: Jason Imms (TasGDS), nostalgia in demand & the future of games journalism

Jason Imms, journalist and founder of the Tasmanian Game Development Society joins us to talk all about the tassie game dev scene.

April 8, 2016

Episode 27: Megan Summers (Damsel), mods: copyright + creativity & “no-grind” games

Jump into a saturday morning cartoon with Damsel by Queensland's Screwtape Studios and Megan Summers joins us this week to talk all about it.

March 24, 2016

Episode 25: Dan Clayton (Blockpocalypse), game emulation and piracy + DRM.

Jump ever higher in this platformer at the end of the world in Blockpocalypse by Dime Studios! Dan Clayton joins us this week to talk all about his local multiplayer party game.

March 17, 2016

Episode 24: Matt Comi (Space Age), Cross-platform multiplayer & ownership of digital goods

Matt Comi works with a team spread throughout the world at Big Bucket software and joins us this week to talk about his newest game Space Age, a retro inspired point and click

March 10, 2016

Episode 23: Oscar Brittain (World’s Fastest Pizza), the UWP backlash & Launch hiccups

Oscar Brittain Fremantle native, joins us to talk about his brand new game World's Fast Pizza chockablock with western australia references.

March 3, 2016

Episode 22: Robert Bruce & Chris Parkin (The future of VR), spiritual successors, and cash for reviews 💵➡️🎮👍

What does the future hold for virtual reality? Two developers making projects for VR join us this week, Robert Bruce of Immersia VR and Chris Parkin of Offpeak Games look into their virtual crystal balls.

February 25, 2016

Episode 21: Louis Roots, Sof Mather & Kate Raynes-Goldie (LEVEL ONE Co-Working space), re-release double standards & learning to play games

Game development in Western Australia has a brand new home with the opening of LEVEL ONE a collaboration with SK Games and FTI.

February 18, 2016

Episode 20: Fabian Malabello (The Otherworld Agency) & “good” bad games

Music can make or break a game and Fabian Malabello joins us this week to talk all about his work with The Otherworld Agency.

February 12, 2016

Episode 19: Nick McDonnell (Screencheat), Obsessive game collectors & game “award baiting”

Nick McDonnell of Melbourne's Samurai Punk joins us this week to talk all about his game Screencheat, where split-screen cheating is the name of the game.

February 4, 2016

Episode 18: Global Game Jam Perth & game implosions and failures 🎮 ➕ 🐜

Can you make a game in 48 hours? We went down and spoke to the challengers at the Perth Global Game Jam 2016

January 28, 2016

Episode 17: Joshua Meadows (GX Australia), RTXAU recap and the cost of gaming

Joshua Meadows is bringing popular LGBTIQ convention GX to Australia and joins us to tell us all about their crowdfunding campaign.

January 22, 2016

Episode 16: Lisa Rye & Brendan Ragan (Freedom Fall), Gambling in eSports, Musicians making games

You've been locked in a tower by a princess and you've got to use your skills to drop through layers of traps in Stirfire's Freedom Fall.

January 14, 2016

Episode 15: Aranda Morrison & Mark Mennell (Square Heroes), Game Clones & Games and the Law

Float through arenas as cartoon cubes with guns in Square Heroes by Gnomic Studios. Aranda and Mark join us this week to talk all about making their game.

January 7, 2016

Episode 14: Chris Parkin (Valiant), Activision buys MLG, and our 2015 year in review

Jump into the saddle in VR in medieval dueling game Valiant by Offpeak Games!

December 17, 2015

Episode 13: Drew Morrow (Defect SDK), Companion apps & toys & movie tie-in games

Drew Morrow of Melbourne's Three Phase Interactive joins us this week to talk about his spaceship building game Defect SDK.

December 10, 2015

Episode 12: Drugs in Gaming, PSX recap, and reimaging game modes

What happens when people push it too far when gaming and use substances to keep going.

December 3, 2015

Episode 11: Trent Kusters (Armello): Kickstarting & building a digital boardgame & managing hype

How do you make a digital board game that wokrs on Console? Trent Kusters of League of Geeks joins us to talk all about Kickstarting the game and building to player expectations.

November 26, 2015

Episode 10: Kai Ashford-Hatherly (Bellus Mortem), Toxic Online players &Perth Games Festival

Kai Ashford-Hatherly joins us this week to talk about his new game Bellus Mortem as well, and we speak to Jon Hayward and Jess Watson of the Perth Games Festival in this double interview episode!

November 19, 2015

Episode 9: Ads in Games, Alternate Reality Games & Backwards compatibility

Ads exist in the real world, but why haven't they made much of an impression in games? We also talk about ARGs and backwards compatibility trends.

November 12, 2015

Episode 8: Dione & Keegan (1UP Gaming Marathon) "Crowd" Multiplayer & Gaming Urban Legends

Spending hours playing games with friends to raise money for charity, that's what Dione and Keegan of 1Up Gaming Marathon have been doing now for years, and they join us this week.

November 5, 2015

Episode 7: Paul Turbett (Starhammer: The Vanguard Prophecy) King purchased, 2015 PAXAUS GCAP recap

Paul Turbett of Perth's Black Lab Games joins us this week to talk all about his tactical space game Starhammer: The Vanguard Prophecy!

October 29, 2015

Episode 6: Seasonal Events, Self identity in games, and fan backlash

Is gaming the reason for the season for you? We talk all about seasonal events in Destiny and other games and when developers introduce microtransactions after promising not to.

October 22, 2015

Episode 5: Liam Hunt & Sam Zeid (Bramblelash), Episodic content & glitching out

Sam Zeid and Liam Hunt of Perth's ByteSprite Games are our first guests on the podcast and they've been working on spritely multplayer game Bramblelash!

October 15, 2015

Episode 4: Split-screen multiplayer, Remakes & Remasters, and storytelling in games

The days of the splitscreen multiplayer game might be numbered with Halo 5, a series that traditionally championed split-screen, dropping it from the game.